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Posted: Wed May 31, 2006 0:22
by Enjay
Silver Sonic wrote:Hell, why not do all of them in batches of 10 skyboxes each?
Please do. ;)

Posted: Wed May 31, 2006 7:46
by MartinHowe
chaoscentral wrote:well I am putting all the one I converted here, so check back now and then for some new ones. they are in GZDoom ready .pk3

http://chaoscentral.biz/downloads/skyboxes/
404

Anything special I should be doing in order to to see these?

Posted: Wed May 31, 2006 22:40
by BlazingPhoenix
I can't access CC's skybox section either.

Posted: Wed May 31, 2006 23:40
by Paul
Yep, B0rked.

Posted: Fri Jun 02, 2006 16:03
by Tormentor667
How do the options at Wadfater work?! When I select "At or under the sea", nothing happens and there is no APPLY or GO button or something... how does this work?!

Posted: Fri Jun 02, 2006 20:38
by Nash
Torm - I have the same problem. :/

Posted: Fri Jun 02, 2006 20:46
by Enjay
It worked for me one time I visited, but never again.

Posted: Fri Jun 02, 2006 21:04
by Paul
I can't use the filters at Wadfather either, but now that I'm aiming for realism Terragen + Serious Editor (which I use to render primitve but effective landscapes ;) ) does all the necessary job for me.

Posted: Sat Jun 03, 2006 17:23
by Tormentor667
@Paul - Then check the Stronghold developement forum :) Maye you can help me with a skybox ;)

Posted: Sat Jun 03, 2006 17:31
by Paul
Which thread? Ahh.. screw it. What skybox? That ocean for a ship-stage? That's easy. I only need to know the time of the day. The UT Ship (what was it called again?) has a night-time/early morning skybox. Something similair to that? UT skybox's are built in the editor and rendered with skyportals, but reproduction isn't hard.

Posted: Sun Jun 04, 2006 17:26
by Tormentor667
Yes, exactly, something luke that UT ship, night time, and with the sky colors I placed in this thread in the Stronghold developement forum, also a moon and another planet would be cool :) Here is the link:
http://home.arcor.de/tormentor667/T667Skybox.zip
(the colored one are my edits, the grey ones ae the originals, maybe you can help here!)

Posted: Sun Jun 04, 2006 19:16
by chaoscentral
Yea, that has been down for a while(since March I think) The main reason, was that my host stopped offering web hosting, and I lost all my stuff before I could retrieve it. So all the downloads pretty much vanished, and I reuploaded what I had on my system, which didn't include the skyboxes. If I can manage to find another copy of them somewhere, I'll reupload them and let you know.

Posted: Tue Jun 13, 2006 16:09
by Ixnatifual
Vileplanet.. But seriously that's a nice resource.

Posted: Wed Jun 14, 2006 22:03
by Enjay
OK, these may be of use to someone. The DukeNukem Hi-res texture pack has some skyboxes in it so I re-jigged them to work in GZDoom. I particularly like the lunar surface one. I think the fourth one may be based on something from MoHAA, but I'm not sure.

You'll also notice that there is no need to use hirestex to define textures that are to be used this way these days.

http://rapidshare.de/files/23071773/dukebox.zip.html

Posted: Thu Jun 15, 2006 15:45
by Ixnatifual
Very nice! Those space skyboxes will come in handy I'm sure :)