Without -file it treats the extension as an identifier.
.wad gets loaded as WAD, .deh as Dehacked patch and .lmp as demo. Everything else gets ignored.
Model questions
Moderator: Graf Zahl
- Graf Zahl
- GZDoom Developer
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- justin023
- Posts: 165
- Joined: Wed Sep 21, 2005 10:51
- Location: Illinois
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- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
- justin023
- Posts: 165
- Joined: Wed Sep 21, 2005 10:51
- Location: Illinois
- Contact:
I hope the reason for half the model being gone is because it isn't fully implemented. I made a (really awful) test model and the location of the skin is very wrong in-game but it's fine in the modeler?! Is this my fault somehow? I also modified a quake 2 barrel and it's skin is fine. Summon "q2_barrel" and "zoid" to check it out