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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Jul 29, 2013 20:20
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1750

Code: Select all

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r1750 | m-x-d | 2013-07-29 07:01:06 -0500 (Mon, 29 Jul 2013) | 3 lines

Visual mode: fixed a crash while changing 3d floor texture offsets when visual sector was not created for 3d floor's control sector.
Visual mode: Info/Warning/Error status messages were not displayed properly when nothing was selected.
Sector Edit form, UDMF: Reset and Link buttons were overlapped in Floor/Ceiling scale controls.
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r1749 | m-x-d | 2013-07-29 04:01:02 -0500 (Mon, 29 Jul 2013) | 1 line

Err... Forgot to add this
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r1748 | m-x-d | 2013-07-29 03:50:50 -0500 (Mon, 29 Jul 2013) | 6 lines

Renderer now works much faster in 2D modes.
Textures now load up to 2x faster when "mix textures and flats" flag is set in game configuration.
TEXTUREx/TEXTURES: texture will now be created if at least one of it's patches is loaded.
Visual mode: fixed a crash when "Slope floor to here" (9500) or "Slope ceiling to here" (9501) things were not inside sector.
Fixed: flats were not loaded form wads inside Directory and PK3/PK7 resources.
Sector Info Panel, Linedef Info Panel: texture size was shown for unknown textures.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Jul 29, 2013 20:46
by Tiger
Uploaded a new archive file in GZDoom Builder branch called 'Prerequisites.7z'. This archive houses the following items:
  • SlimDX Runtime .NET 2.0 (January 2012)
    • Filename: slimdx.msi
  • Microsoft .NET Framework 3.5 Setup
    • Filename: dotnetfx35setup.exe
  • Microsoft Visual C++ 2010 x86 Redistribute
    • Filename: vcredist_x86.exe
      NOTE: Primarily for those using Windows 8 and later.
Ideally, this should only be downloaded when there's a necessity need; example: prerequisites have been updated or changed, installing GZDoom Builder for the first time, emergency backups, etc.

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue Jul 30, 2013 18:59
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1751

Code: Select all

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r1751 | m-x-d | 2013-07-30 04:25:27 -0500 (Tue, 30 Jul 2013) | 1 line

Fixed several crashes when trying to load not existing images and models from folder/pk3/pk7 resources.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Jul 31, 2013 14:49
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1752

Code: Select all

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r1752 | m-x-d | 2013-07-31 07:38:47 -0500 (Wed, 31 Jul 2013) | 7 lines

Textures with names starting with "-" were not processed correctly.
Textures were not loaded properly from PK3/PK7 archives.
Visual mode: restored ability to remove textures using Delete action.
Visual mode: fixed several bugs in Cut/Copy/Paste things actions.
Visual mode: vavoom style 3d floors were not displayed properly.
Visual mode, 3d floors: added support for "RestrictLighting" (2) flag.
Visual mode, 3d floors: inner sides of 3d floors with "swimmable"/"render inside" flags used incorrect brightness value.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Jul 31, 2013 18:49
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1753

Code: Select all

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r1753 | m-x-d | 2013-07-31 08:57:02 -0500 (Wed, 31 Jul 2013) | 2 lines

Main form, warnings indicator: fixed a redraw bug when showing more than 999 errors/warnings.
Sector/Linedef edit form: float values were incorrectly formatted in some cases.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Fri Aug 02, 2013 19:56
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1754

Code: Select all

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r1754 | m-x-d | 2013-08-02 07:50:53 -0500 (Fri, 02 Aug 2013) | 3 lines

Visual mode: fixed incorrect sidedef texture mouse dragging when texture was scaled in TEXTURES.
Visual mode: texture offsets are now clamped to texture size when dragging textures with mouse.
Visual mode, UDMF: when gravity is enabled, sector gravity now affects camera movement.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Aug 05, 2013 18:09
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1756

Code: Select all

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r1756 | m-x-d | 2013-08-05 08:46:43 -0500 (Mon, 05 Aug 2013) | 2 lines

Linedef info panel: texture preview was not updated in some cases.
Visual mode: fixed major slowdowns and possible out of memory exceptions when viewing a map with lots of missing textures.
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r1755 | m-x-d | 2013-08-05 08:03:08 -0500 (Mon, 05 Aug 2013) | 3 lines

Fixed a crash when reloading resources after removing a resource.
Visual mode: rendering was broken on video cards without Shader Model 2.0 support.
Engines list was not updated after changing engine in Test button's drop down.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Aug 07, 2013 18:47
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1757

Code: Select all

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r1757 | m-x-d | 2013-08-07 04:25:37 -0500 (Wed, 07 Aug 2013) | 2 lines

Visual mode: fixed incorrect vertical texture offsets of middle parts of double sided linedefs.
ACS support: script numbers/names without space between them and script arguments (like 'script 999(void)' or 'script "test"(void)') were not parsed.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Aug 08, 2013 19:16
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1759

Code: Select all

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r1759 | m-x-d | 2013-08-08 06:31:06 -0500 (Thu, 08 Aug 2013) | 1 line

"Look Through Selection" action: InterpolationPoint can be handled the same way as SecurityCamera or AimingCamera.
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r1758 | m-x-d | 2013-08-08 06:04:13 -0500 (Thu, 08 Aug 2013) | 7 lines

Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Fri Aug 09, 2013 18:43
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1760

Code: Select all

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r1760 | m-x-d | 2013-08-09 03:39:45 -0500 (Fri, 09 Aug 2013) | 1 line

Made map detection logic a bit more strict. If BEHAVIOUR lump is present, a map can no longer be detected as a map in Doom map format.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Sat Aug 10, 2013 23:25
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1765

Code: Select all

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r1765 | m-x-d | 2013-08-10 06:42:18 -0500 (Sat, 10 Aug 2013) | 2 lines

Sector Edit form, UDMF: sector flags were not shown properly.
Color picked plugin: plugin used incorrect default "lightcolor" value after r1758.
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r1764 | m-x-d | 2013-08-10 06:28:51 -0500 (Sat, 10 Aug 2013) | 3 lines

Removed UDMFControls plugin.
UDMF fields, handled by UI, had broken field types after r1758.
Removed some redundant type casts.
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r1763 | m-x-d | 2013-08-10 04:06:24 -0500 (Sat, 10 Aug 2013) | 3 lines

UDMF: added "waterzone" sector flag.
UDMF: added "gravity" thing property to UI.
MAPINFO parser: removed unneeded error notification. 
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r1762 | m-x-d | 2013-08-10 03:02:17 -0500 (Sat, 10 Aug 2013) | 1 line

Err... wrong flag name.
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r1761 | m-x-d | 2013-08-10 02:58:12 -0500 (Sat, 10 Aug 2013) | 1 line

UDMF: added "blockhitscan" linedef flag.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Aug 12, 2013 19:34
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1766

Code: Select all

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r1766 | m-x-d | 2013-08-12 05:15:08 -0500 (Mon, 12 Aug 2013) | 2 lines

Sector edit form, UDMF: added "Use line angles" floor/ceiling rotation option.
Some cosmetic changes in uifields management.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue Aug 13, 2013 17:37
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1767

Code: Select all

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r1767 | m-x-d | 2013-08-13 04:49:29 -0500 (Tue, 13 Aug 2013) | 2 lines

Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 
Jitter mode: view was not updated when "Relative" option was toggled.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Aug 14, 2013 17:48
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1768

Code: Select all

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r1768 | m-x-d | 2013-08-14 04:02:37 -0500 (Wed, 14 Aug 2013) | 3 lines

Removed newly created sectors coloring (because it was more slow than helpful).
Some cosmetic changes in Linedef Edit form.
Link, Unlink and Reset icons can now be properly seen on dark backgrounds.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Aug 19, 2013 17:58
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1770

Code: Select all

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r1770 | m-x-d | 2013-08-19 07:22:26 -0500 (Mon, 19 Aug 2013) | 1 line

Documentation: fixed broken link; borders of empty cells were not shown in Action table.
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r1769 | m-x-d | 2013-08-19 07:12:31 -0500 (Mon, 19 Aug 2013) | 8 lines

Updated documentation.
Increased maximum zoom level in Classic modes to 3000%.
Added "1 mp" option in grid size menu.
Added "400%" option in zoom menu.
Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects".
Sync camera position: Visual Camera height is now changed only if camera is above or below current sector.
Classic modes: view was not redrawn after "Test map from current position" action.
"Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
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