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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue Aug 20, 2013 15:30
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1772

Code: Select all

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r1772 | m-x-d | 2013-08-20 05:20:48 -0500 (Tue, 20 Aug 2013) | 1 line

Preferences form: script font preview now works.
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r1771 | m-x-d | 2013-08-20 03:21:20 -0500 (Tue, 20 Aug 2013) | 2 lines

Linedef and Thing arguments are new set to 0 when converting a map to Doom map format.
Fixed a crash when executing "Toggle Geometry Effects" (Tab).
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Wed Aug 21, 2013 17:18
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1776

Code: Select all

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r1776 | m-x-d | 2013-08-21 10:01:56 -0500 (Wed, 21 Aug 2013) | 1 line

Replaced editor sprite for "Teleport (Z Height and Gravity)" and "Teleport (Z Height)" things with internal one, because old sprite was Doom-specific and was not shown properly in other game configurations.
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r1775 | m-x-d | 2013-08-21 07:09:40 -0500 (Wed, 21 Aug 2013) | 1 line

Fixed 2 non existent sprites in ZDoom_things.cfg (yay previous commit is working :) ).
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r1774 | m-x-d | 2013-08-21 06:20:00 -0500 (Wed, 21 Aug 2013) | 2 lines

Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes).
Updated documentation.
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r1773 | m-x-d | 2013-08-21 05:45:54 -0500 (Wed, 21 Aug 2013) | 3 lines

Visual mode: fixed a crash when trying to load non existing sprite, defined in configuration or via "//@sprite" parameter in DECORATE.
MissingThing icon is now used when the editor is unable to load thing sprite.
An error is added to error logger when the editor is unable to load thing sprite.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Aug 22, 2013 21:52
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1778

Code: Select all

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r1778 | m-x-d | 2013-08-22 10:30:50 -0500 (Thu, 22 Aug 2013) | 2 lines

"Snap Selected Vertices to Grid" mode: renamed to "Snap Selected Map Elements to Grid". Now it aligns things as well.
Edit forms: some realtime controls were applying relative values incorrectly.
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r1777 | m-x-d | 2013-08-22 06:17:09 -0500 (Thu, 22 Aug 2013) | 1 line

Updated documentation (thanks to Kappes Buur for proofreading/fixing it). 
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Aug 26, 2013 17:29
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1783

Code: Select all

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r1783 | m-x-d | 2013-08-26 06:09:37 -0500 (Mon, 26 Aug 2013) | 2 lines

Classic modes: missing floor/ceiling textures are now rendered using proper texture.
Sector Info panel: in soma cases texture size was shown for unknown/missing textures.
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r1782 | m-x-d | 2013-08-26 05:51:33 -0500 (Mon, 26 Aug 2013) | 2 lines

Set Default Textures: empty textures can now be used as default ones.
Sector Edit forms: floor/ceiling textures can be cleared with right-click on texture selectors. 
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r1781 | m-x-d | 2013-08-26 04:31:43 -0500 (Mon, 26 Aug 2013) | 4 lines

Vertices mode: fixed an exception when "DeleteItem" action tried to delete already deleted vertex.
Renamed "Set current textures" to "Set default textures" (I hope that makes more sense now).
Fixed and updated documentation.

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r1780 | m-x-d | 2013-08-23 09:22:40 -0500 (Fri, 23 Aug 2013) | 1 line

Error Checks mode: connected lines with decimal positions were reported as overlapping in some cases.
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r1779 | m-x-d | 2013-08-23 08:28:55 -0500 (Fri, 23 Aug 2013) | 2 lines

Fixed: acs script was not complied when the map was located in the root directory.
Fixed "Snap Map Element to Grid" documentation.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue Aug 27, 2013 19:27
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1784

Code: Select all

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r1784 | m-x-d | 2013-08-27 09:22:19 -0500 (Tue, 27 Aug 2013) | 1 line

Copy/Paste logic was broken in Doom and Hexen map formats since r1758...
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Aug 29, 2013 0:56
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1786

Code: Select all

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r1786 | m-x-d | 2013-08-28 09:53:21 -0500 (Wed, 28 Aug 2013) | 2 lines

Visual mode: vertical texture offsets of double sided middle textures are no longer clamped.
Visual mode: fixed a crash when trying to move texture offsets of invisible sidedef.
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r1785 | m-x-d | 2013-08-28 03:29:06 -0500 (Wed, 28 Aug 2013) | 1 line

Added a way to assign new tags, which finds a tag unused by current map element type.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Aug 29, 2013 17:33
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1788

Code: Select all

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r1788 | m-x-d | 2013-08-29 07:07:54 -0500 (Thu, 29 Aug 2013) | 1 line

Changed the way sector bounding box is calculated. This fixes major slowdowns when a sector with invalid geometry (e.g. without triangulation) is highlighted in Classic modes and a crash in Visual mode when such sector is rendered.
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r1787 | m-x-d | 2013-08-29 05:05:50 -0500 (Thu, 29 Aug 2013) | 1 line

Replaced Unhandled exception dialog with custom one
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Fri Aug 30, 2013 16:45
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1789

Code: Select all

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r1789 | m-x-d | 2013-08-30 10:00:44 -0500 (Fri, 30 Aug 2013) | 1 line

Error Checking: renamed "Check unclosed sectors" to "Check invalid sectors". Now it also finds sectors with less than 3 sidedefs and sectors, which area is 0.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Tue Sep 03, 2013 18:07
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1792

Code: Select all

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r1792 | m-x-d | 2013-09-03 05:32:15 -0500 (Tue, 03 Sep 2013) | 1 line

Updated documentation.
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r1791 | m-x-d | 2013-09-03 05:20:12 -0500 (Tue, 03 Sep 2013) | 1 line

Updated FAQ section of documentation.
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r1790 | m-x-d | 2013-09-03 04:34:28 -0500 (Tue, 03 Sep 2013) | 8 lines

Visual mode: added "Auto-align Textures to Selection (X)", "Auto-align Textures to Selection (Y)" and "Auto-align Textures to Selection (X and Y)" actions.
"Snap Map Elements to Grid" mode now tries to fix invalid geometry after vertex snapping.
Vertices mode: in some cases not all vertices were removed when deleting vertices.
Removed "Load GZDoom light definitions" from preferences. If you want to use GZDoom's GLDEFS definitions, add "lights.pk3" as a resource.
Visual mode: fixed a crash when toggling GZDoom Geometry Effects (Tab)
Fixed sector bounding box calculation error.
Renamed "Edit -> Grid Setup..." to "Edit -> Grid and Backdrop Setup..."
Updated documentation
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r1789 | m-x-d | 2013-08-30 10:00:44 -0500 (Fri, 30 Aug 2013) | 1 line

Error Checking: renamed "Check unclosed sectors" to "Check invalid sectors". Now it also finds sectors with less than 3 sidedefs and sectors, which area is 0.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Sep 05, 2013 15:08
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1794

Code: Select all

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r1794 | m-x-d | 2013-09-05 08:30:59 -0500 (Thu, 05 Sep 2013) | 1 line

Visual mode: fixed a couple of bugs in Visual vertex logic.
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r1793 | m-x-d | 2013-09-05 08:03:17 -0500 (Thu, 05 Sep 2013) | 2 lines

Manual linedef splitting: UDMF texture coordinates were incorrectly interpolated in some cases.
Manual linedef splitting: "Duplicate texture coordinates" and "Reset X coordinate, copy Y coordinate" settings now affect UDMF texture offsets.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Fri Sep 06, 2013 19:22
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1795

Code: Select all

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r1795 | m-x-d | 2013-09-06 02:55:02 -0500 (Fri, 06 Sep 2013) | 1 line

"Copy Texture Offsets" and "Paste Texture Offsets" actions now work in Doom and Hexen map formats.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Mon Sep 09, 2013 17:41
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1796

Code: Select all

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r1796 | m-x-d | 2013-09-09 09:03:02 -0500 (Mon, 09 Sep 2013) | 5 lines

Sector Info panel now shows how many sidedefs highlighted sector has.
Snap Map Elements to Grid mode now works much faster and shows a message when completed.
Forced default textures are now only used in drawing modes.
Exception Dialog: long error descriptions were breaking window layout.
Map will no longer be shown in Open Map form if unrelated data is encountered inside of map namespace.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Sep 12, 2013 2:01
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1802

Code: Select all

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r1802 | m-x-d | 2013-09-11 10:01:55 -0500 (Wed, 11 Sep 2013) | 1 line

Probably fixed a D3D-related crash after testing the map in GZDoom. Or not.
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r1801 | m-x-d | 2013-09-11 09:22:11 -0500 (Wed, 11 Sep 2013) | 2 lines

Sector Edit form, UDMF: floor and ceiling rotation angles can now be entered as decimals.
Visual mode: removed unrelated message when copying textures using "Copy Selection" action.
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r1800 | m-x-d | 2013-09-11 08:57:27 -0500 (Wed, 11 Sep 2013) | 1 line

Event lines: sector label position is now used as end point when targeting sectors.
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r1799 | m-x-d | 2013-09-11 08:14:45 -0500 (Wed, 11 Sep 2013) | 2 lines

Added "Place Things" action (available in Sectors/Linedefs/Vertices menus). When used from Linedefs or Vertices mode, it will place things on top of vertices. When used from Sectors mode, it will place things inside of selected sectors.
Updated documentation.
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r1798 | m-x-d | 2013-09-11 04:47:53 -0500 (Wed, 11 Sep 2013) | 1 line

Replaced massive amount of spaces with (massive amount of tabs / 4)
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r1797 | m-x-d | 2013-09-11 03:49:45 -0500 (Wed, 11 Sep 2013) | 9 lines

Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes.
Visual mode: added support for "fogdensity" and "outsidefogdensity" MAPINFO properties.
Sector Info panel now shows the number of sector's sidedefs as well as light and fade colors (UDMF only).
UDMF: Sector and sidedef flags are now copied/pasted when using "Copy Properties" and "Paste Properties" actions.
Fixed: in some cases default texture overrides were used even when corresponding option was disabled.
Sector Edit form: light and fade values were not saved when a value was pasted/entered into text box.
Sector Edit form: "reset value" button was not shown for light and fade values when selected sectors had different light/fade colors.
Reverted Open Map form changes from previous commit (my assumption that map marker is always empty was not correct...)
Updated documentation.
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r1796 | m-x-d | 2013-09-09 09:03:02 -0500 (Mon, 09 Sep 2013) | 5 lines

Sector Info panel now shows how many sidedefs highlighted sector has.
Snap Map Elements to Grid mode now works much faster and shows a message when completed.
Forced default textures are now only used in drawing modes.
Exception Dialog: long error descriptions were breaking window layout.
Map will no longer be shown in Open Map form if unrelated data is encountered inside of map namespace.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Sep 12, 2013 16:44
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1804

Code: Select all

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r1804 | m-x-d | 2013-09-12 10:02:08 -0500 (Thu, 12 Sep 2013) | 2 lines

Sectors mode: sector effects are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Updated documentation.
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r1803 | m-x-d | 2013-09-12 04:51:56 -0500 (Thu, 12 Sep 2013) | 2 lines

Fixed a crash when updating engine selector dropdown after removing engines when selected engine index was greater than engines count.
Some code simplifications in MapinfoParser, also it can now read fade/outsidefog color defined as "XXXXXX"
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Posted: Thu Sep 12, 2013 19:19
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1805

Code: Select all

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r1805 | m-x-d | 2013-09-12 10:40:15 -0500 (Thu, 12 Sep 2013) | 2 lines

Sectors mode: selected and highlighted sectors are now highlighted in the same-ish way as in Visual mode.
Sectors mode: sector effect labels were not aligned properly.
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