[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1806

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r1806 | m-x-d | 2013-09-13 09:54:43 -0500 (Fri, 13 Sep 2013) | 2 lines

Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Some cosmetic fixes here and there.
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1809

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r1809 | m-x-d | 2013-09-16 09:07:12 -0500 (Mon, 16 Sep 2013) | 1 line

Warning about missing DECORATE actors was shown twice.
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r1808 | m-x-d | 2013-09-16 08:41:00 -0500 (Mon, 16 Sep 2013) | 6 lines

Default sector brightness can now be set in Preferences.
Default sector ceiling height can now be set in Preferences.
Default sector floor height can now be set in Preferences.
Maximum number of recent files can now be changed in Preferences.
UDMF, Custom fields: a warning is now shown when a user tries to manually add a managed filed.
UDMF: "Translucent" linedef flag is now marked as obsolete.
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r1807 | m-x-d | 2013-09-16 06:44:47 -0500 (Mon, 16 Sep 2013) | 10 lines

Sectors mode: added "View Tags and Effects" button.
Sectors mode: effect and tag overlay can now be toggled separately from selection numbers.
Sectors mode: "View Tags and Effects" and "View Selection Numbering" settings are now saved to program configuration.
Sectors mode: removed "Lower Floor by 8 mp", "Raise Floor by 8 mp", "Lower Ceiling by 8 mp" and "Raise Ceiling by 8 mp" actions.
"Increase Brightness by 8" and "Decrease Brightness by 8" actions now work in Sectors mode.
Moved "Increase Brightness by 8" and "Decrease Brightness by 8" actions to "Edit" category. 
"Toggle Highlight" action now works in Sectors mode.
Moved "Toggle Highlight" action to "Tools" category.
Removed Brightness mode.
Updated documentation.
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r1806 | m-x-d | 2013-09-13 09:54:43 -0500 (Fri, 13 Sep 2013) | 2 lines

Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Some cosmetic fixes here and there.
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Nicholas Gautier
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Tiger
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1810

Code: Select all

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r1810 | m-x-d | 2013-09-17 03:21:12 -0500 (Tue, 17 Sep 2013) | 1 line

Sector edit forms: sector height label was showing incorrect values when relative values were used.
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1811

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r1811 | m-x-d | 2013-09-19 04:17:49 -0500 (Thu, 19 Sep 2013) | 2 lines

Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
Visual mode: added "Reset Local Texture Offsets (UDMF)" action (default key is Ctrl-Shift-R). It will reset upper/middle/lower texture offsets in UDMF and will act exactly as "Reset Texture Offsets" action in other map formats.
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1812

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r1812 | m-x-d | 2013-09-24 05:26:35 -0500 (Tue, 24 Sep 2013) | 1 line

Find/Replace form: replaced "find" and "replace" TextBoxes with AutoSelectTextboxes. 
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1813

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r1813 | m-x-d | 2013-09-26 07:43:39 -0500 (Thu, 26 Sep 2013) | 3 lines

Texture Browser: textures can now be filtered by size.
Visual mode: offsets of double-sided middle textures were still clamped when not required in some cases.
Updated documentation.
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1814

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r1814 | m-x-d | 2013-09-27 05:56:44 -0500 (Fri, 27 Sep 2013) | 1 line

Bridge mode: some float values were not rounded leading to curve position errors in some cases.
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1815

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r1815 | m-x-d | 2013-10-21 05:19:31 -0500 (Mon, 21 Oct 2013) | 2 lines

Visual mode: (hopefully) fixed a crash during Ctrl- and Shift-selecting wall surfaces.
Visual mode: "Select adjacent walls with the same height" (Ctrl-Select) logic was not working properly in some cases.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1817

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r1817 | m-x-d | 2013-11-01 06:14:42 -0500 (Fri, 01 Nov 2013) | 1 line

We should only snap pasted selection to grid when snap to grid setting is enabled...
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r1816 | m-x-d | 2013-11-01 04:13:40 -0500 (Fri, 01 Nov 2013) | 2 lines

"Select Things in Selected Sectors" action now works from any classic mode.
Selection is now snapped to grid when pasted.
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1818

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r1818 | m-x-d | 2013-11-04 05:17:16 -0600 (Mon, 04 Nov 2013) | 1 line

Texture Browser form: fixed Tab key behavior yet again.
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1819

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r1819 | m-x-d | 2013-11-06 03:34:47 -0600 (Wed, 06 Nov 2013) | 1 line

UDMF, Custom Fields: fixed a crash when trying to create undo snapshot for a custom field of type bool or string when the map's .dbs file is not present or it doesn't contain type info about said field.
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1820

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r1820 | m-x-d | 2013-11-06 07:07:48 -0600 (Wed, 06 Nov 2013) | 1 line

Visual mode, auto align textures: vertical texture offsets of middle sidedefs are no longer clamped by texture height when said sidedefs are parts of 3d floor or are double-sided and not wrapped.
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1822

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r1822 | m-x-d | 2013-11-08 04:51:35 -0600 (Fri, 08 Nov 2013) | 2 lines

Texture browser form: Tab key behavior was broken when the window was opened in maximized state.
Texture browser form: last window location is now restored when the window is opened.
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r1821 | m-x-d | 2013-11-08 02:18:33 -0600 (Fri, 08 Nov 2013) | 2 lines

Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
Classic modes: event lines are drawn once again while panning the view (I've disabled this a while ago trying to fix performance problems in Classic modes).
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1829

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r1829 | m-x-d | 2013-11-22 03:35:25 -0600 (Fri, 22 Nov 2013) | 1 line

Hm... Don't know how this got screwed...
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r1828 | m-x-d | 2013-11-22 03:23:59 -0600 (Fri, 22 Nov 2013) | 1 line

Forgot to commit these two files... I'm sorry :(
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r1827 | m-x-d | 2013-11-21 05:51:48 -0600 (Thu, 21 Nov 2013) | 1 line

Some fixes to sector brightness/heights override logic added in previous commit.
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r1826 | m-x-d | 2013-11-21 04:53:11 -0600 (Thu, 21 Nov 2013) | 5 lines

Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
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r1825 | m-x-d | 2013-11-20 08:59:31 -0600 (Wed, 20 Nov 2013) | 1 line

Visual mode, UDMF: "nofakecontrast", "smoothlighting" and "lightabsolute" flags are now taken into account when calculating fake contrast/smooth lighting brightness values for walls.
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r1824 | m-x-d | 2013-11-20 07:29:41 -0600 (Wed, 20 Nov 2013) | 8 lines

Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
Plugins: fixed a crash caused by inability to find referenced assembly when loading a plugin, which depends on other plugin(s).
Undo-redo, UDMF: undo information was not created properly for several types of UDMF fields for the last map element in the selection when the selection contained more that 1 element.
Updated documentation.

Maintenance stuff:
Core/Plugins/Plug: made current display location and size information properly available to plugins.
Made Core/Controls/ColorControl available to be used by plugins.
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r1823 | m-x-d | 2013-11-18 06:36:42 -0600 (Mon, 18 Nov 2013) | 1 line

Script editor: fixed a crash when trying to compile one-line script.
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Nicholas Gautier
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1833

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r1833 | m-x-d | 2013-11-29 08:45:29 -0600 (Fri, 29 Nov 2013) | 1 line

Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled.
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r1832 | m-x-d | 2013-11-29 06:24:47 -0600 (Fri, 29 Nov 2013) | 2 lines

Edit forms: current selection is no longer cleared when the edit is canceled.
Updated documentation.
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r1831 | m-x-d | 2013-11-27 09:38:03 -0600 (Wed, 27 Nov 2013) | 2 lines

Open Map Form was unable to pick game configuration when selected wad contained maps in several map formats.
Texture selector control: fixed a crash when trying to refresh current image when the map was no longer available.
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r1830 | m-x-d | 2013-11-27 06:45:28 -0600 (Wed, 27 Nov 2013) | 2 lines

Classic modes: thing sprites are now rendered in classic modes.
Classic modes: models no longer disappear when the thing the model is attached to is no longer visible. 
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Nicholas Gautier
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