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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Fri Sep 13, 2013 21:45
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1806
Code: Select all
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r1806 | m-x-d | 2013-09-13 09:54:43 -0500 (Fri, 13 Sep 2013) | 2 lines
Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Some cosmetic fixes here and there.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Mon Sep 16, 2013 17:33
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1809
Code: Select all
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r1809 | m-x-d | 2013-09-16 09:07:12 -0500 (Mon, 16 Sep 2013) | 1 line
Warning about missing DECORATE actors was shown twice.
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r1808 | m-x-d | 2013-09-16 08:41:00 -0500 (Mon, 16 Sep 2013) | 6 lines
Default sector brightness can now be set in Preferences.
Default sector ceiling height can now be set in Preferences.
Default sector floor height can now be set in Preferences.
Maximum number of recent files can now be changed in Preferences.
UDMF, Custom fields: a warning is now shown when a user tries to manually add a managed filed.
UDMF: "Translucent" linedef flag is now marked as obsolete.
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r1807 | m-x-d | 2013-09-16 06:44:47 -0500 (Mon, 16 Sep 2013) | 10 lines
Sectors mode: added "View Tags and Effects" button.
Sectors mode: effect and tag overlay can now be toggled separately from selection numbers.
Sectors mode: "View Tags and Effects" and "View Selection Numbering" settings are now saved to program configuration.
Sectors mode: removed "Lower Floor by 8 mp", "Raise Floor by 8 mp", "Lower Ceiling by 8 mp" and "Raise Ceiling by 8 mp" actions.
"Increase Brightness by 8" and "Decrease Brightness by 8" actions now work in Sectors mode.
Moved "Increase Brightness by 8" and "Decrease Brightness by 8" actions to "Edit" category.
"Toggle Highlight" action now works in Sectors mode.
Moved "Toggle Highlight" action to "Tools" category.
Removed Brightness mode.
Updated documentation.
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r1806 | m-x-d | 2013-09-13 09:54:43 -0500 (Fri, 13 Sep 2013) | 2 lines
Sectors mode: sector tags are now shown on top of unselected sectors (works only if "View Selection Numbering" option is enabled).
Some cosmetic fixes here and there.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Tue Sep 17, 2013 21:43
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1810
Code: Select all
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r1810 | m-x-d | 2013-09-17 03:21:12 -0500 (Tue, 17 Sep 2013) | 1 line
Sector edit forms: sector height label was showing incorrect values when relative values were used.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Thu Sep 19, 2013 17:07
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1811
Code: Select all
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r1811 | m-x-d | 2013-09-19 04:17:49 -0500 (Thu, 19 Sep 2013) | 2 lines
Visual mode: "Reset Texture Offsets" now resets "global" texture offsets in all map formats.
Visual mode: added "Reset Local Texture Offsets (UDMF)" action (default key is Ctrl-Shift-R). It will reset upper/middle/lower texture offsets in UDMF and will act exactly as "Reset Texture Offsets" action in other map formats.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Wed Sep 25, 2013 1:41
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1812
Code: Select all
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r1812 | m-x-d | 2013-09-24 05:26:35 -0500 (Tue, 24 Sep 2013) | 1 line
Find/Replace form: replaced "find" and "replace" TextBoxes with AutoSelectTextboxes.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Thu Sep 26, 2013 17:10
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1813
Code: Select all
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r1813 | m-x-d | 2013-09-26 07:43:39 -0500 (Thu, 26 Sep 2013) | 3 lines
Texture Browser: textures can now be filtered by size.
Visual mode: offsets of double-sided middle textures were still clamped when not required in some cases.
Updated documentation.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Fri Sep 27, 2013 21:57
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1814
Code: Select all
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r1814 | m-x-d | 2013-09-27 05:56:44 -0500 (Fri, 27 Sep 2013) | 1 line
Bridge mode: some float values were not rounded leading to curve position errors in some cases.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Fri Oct 25, 2013 2:37
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1815
Code: Select all
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r1815 | m-x-d | 2013-10-21 05:19:31 -0500 (Mon, 21 Oct 2013) | 2 lines
Visual mode: (hopefully) fixed a crash during Ctrl- and Shift-selecting wall surfaces.
Visual mode: "Select adjacent walls with the same height" (Ctrl-Select) logic was not working properly in some cases.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Sun Nov 03, 2013 8:07
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1817
Code: Select all
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r1817 | m-x-d | 2013-11-01 06:14:42 -0500 (Fri, 01 Nov 2013) | 1 line
We should only snap pasted selection to grid when snap to grid setting is enabled...
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r1816 | m-x-d | 2013-11-01 04:13:40 -0500 (Fri, 01 Nov 2013) | 2 lines
"Select Things in Selected Sectors" action now works from any classic mode.
Selection is now snapped to grid when pasted.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Tue Nov 05, 2013 20:21
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1818
Code: Select all
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r1818 | m-x-d | 2013-11-04 05:17:16 -0600 (Mon, 04 Nov 2013) | 1 line
Texture Browser form: fixed Tab key behavior yet again.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Wed Nov 06, 2013 13:11
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1819
Code: Select all
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r1819 | m-x-d | 2013-11-06 03:34:47 -0600 (Wed, 06 Nov 2013) | 1 line
UDMF, Custom Fields: fixed a crash when trying to create undo snapshot for a custom field of type bool or string when the map's .dbs file is not present or it doesn't contain type info about said field.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Thu Nov 07, 2013 14:12
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1820
Code: Select all
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r1820 | m-x-d | 2013-11-06 07:07:48 -0600 (Wed, 06 Nov 2013) | 1 line
Visual mode, auto align textures: vertical texture offsets of middle sidedefs are no longer clamped by texture height when said sidedefs are parts of 3d floor or are double-sided and not wrapped.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Fri Nov 08, 2013 19:33
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1822
Code: Select all
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r1822 | m-x-d | 2013-11-08 04:51:35 -0600 (Fri, 08 Nov 2013) | 2 lines
Texture browser form: Tab key behavior was broken when the window was opened in maximized state.
Texture browser form: last window location is now restored when the window is opened.
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r1821 | m-x-d | 2013-11-08 02:18:33 -0600 (Fri, 08 Nov 2013) | 2 lines
Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
Classic modes: event lines are drawn once again while panning the view (I've disabled this a while ago trying to fix performance problems in Classic modes).
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Fri Nov 22, 2013 18:51
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1829
Code: Select all
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r1829 | m-x-d | 2013-11-22 03:35:25 -0600 (Fri, 22 Nov 2013) | 1 line
Hm... Don't know how this got screwed...
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r1828 | m-x-d | 2013-11-22 03:23:59 -0600 (Fri, 22 Nov 2013) | 1 line
Forgot to commit these two files... I'm sorry :(
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r1827 | m-x-d | 2013-11-21 05:51:48 -0600 (Thu, 21 Nov 2013) | 1 line
Some fixes to sector brightness/heights override logic added in previous commit.
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r1826 | m-x-d | 2013-11-21 04:53:11 -0600 (Thu, 21 Nov 2013) | 5 lines
Added Draw Settings side panel, which replaces Set Default Textures Form and allows to set textures, brightness and floor/ceiling heights to use when drawing sectors. Used settings are now saved in the map's .dbs file.
Location and active tab of all Edit Forms are now stored while GZDB is running.
Focus management between editing window and the rest of the interface should work better now.
Tag Explorer plugin: editing window was not updated properly when Edit forms were opened from Tag Explorer.
Tag Explorer plugin, UDMF: comment editing was incorrectly initialized in some cases.
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r1825 | m-x-d | 2013-11-20 08:59:31 -0600 (Wed, 20 Nov 2013) | 1 line
Visual mode, UDMF: "nofakecontrast", "smoothlighting" and "lightabsolute" flags are now taken into account when calculating fake contrast/smooth lighting brightness values for walls.
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r1824 | m-x-d | 2013-11-20 07:29:41 -0600 (Wed, 20 Nov 2013) | 8 lines
Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher.
Plugins: fixed a crash caused by inability to find referenced assembly when loading a plugin, which depends on other plugin(s).
Undo-redo, UDMF: undo information was not created properly for several types of UDMF fields for the last map element in the selection when the selection contained more that 1 element.
Updated documentation.
Maintenance stuff:
Core/Plugins/Plug: made current display location and size information properly available to plugins.
Made Core/Controls/ColorControl available to be used by plugins.
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r1823 | m-x-d | 2013-11-18 06:36:42 -0600 (Mon, 18 Nov 2013) | 1 line
Script editor: fixed a crash when trying to compile one-line script.
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Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Fri Nov 29, 2013 19:45
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1833
Code: Select all
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r1833 | m-x-d | 2013-11-29 08:45:29 -0600 (Fri, 29 Nov 2013) | 1 line
Sectors and Linedefs modes: rectangular selection now checks for intersections between linedefs and itself when "select touching" is enabled.
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r1832 | m-x-d | 2013-11-29 06:24:47 -0600 (Fri, 29 Nov 2013) | 2 lines
Edit forms: current selection is no longer cleared when the edit is canceled.
Updated documentation.
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r1831 | m-x-d | 2013-11-27 09:38:03 -0600 (Wed, 27 Nov 2013) | 2 lines
Open Map Form was unable to pick game configuration when selected wad contained maps in several map formats.
Texture selector control: fixed a crash when trying to refresh current image when the map was no longer available.
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r1830 | m-x-d | 2013-11-27 06:45:28 -0600 (Wed, 27 Nov 2013) | 2 lines
Classic modes: thing sprites are now rendered in classic modes.
Classic modes: models no longer disappear when the thing the model is attached to is no longer visible.
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