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Posted: Wed Jul 19, 2006 2:44
by Shinjanji
@chaoscentral: Nifty.

Posted: Thu Jul 20, 2006 18:59
by Finalizer
chaoscentral wrote:sure... theres alot of different grass and dirt. I have snow and sand as well...

EDIT: Here are all the nature based textures, include grass, mud, dirt, rock, sand, ice and water. All in 512x512 PNGs except the water which is 256x256.

Also note that the water is gray, and you will need to apply your own color through your own image editor. This is how I created that water texture.

Enjoy http://files.filefront.com/GZDoom_Natur ... einfo.html
Hey, you know you wanna rip all of the city-based textures for me... :D

Posted: Thu Jul 20, 2006 21:54
by Cyrez
Finalizer wrote:Hey, you know you wanna rip all of the city-based textures for me... :D
just FYI all the city textures come to 145 mb compressed :wink:

Posted: Thu Jul 20, 2006 22:57
by chaoscentral
yea... so.... I'll still probably do it... lol

Posted: Fri Jul 21, 2006 10:04
by Paul
Gimme gimme, I need inspiration for my textures ;)

Posted: Fri Jul 21, 2006 11:06
by Cutmanmike
Cyrez wrote:
Finalizer wrote:Hey, you know you wanna rip all of the city-based textures for me... :D
just FYI all the city textures come to 145 mb compressed :wink:
Gross! Torrents anyone?

Posted: Fri Jul 21, 2006 17:10
by chaoscentral
I was thinking FileFront... Seeing as thats where the other textures are

Posted: Wed Jul 26, 2006 18:06
by BlazingPhoenix
Cyrez's screenshots are total win, those two models are ownage.

Posted: Thu Jul 27, 2006 12:38
by Cutmanmike
I'd like to see close up shots of the ships though.

Posted: Thu Jul 27, 2006 16:19
by Paul
Cyrez-did you paint those skins yourself (for the ships) or are they rips from somewhere? Either ways they look very nice with the depth (painted lighting). Considering there's no proper model illumination via dynamic lighting in Gzdoom yet these look awesome.

Posted: Thu Jul 27, 2006 18:21
by Nash
Yeah, when I first looked at the shots, I thought they looked like the surfaces were lit, like as if GZDoom supported vertex lighting... cool stuff, man.

Posted: Fri Jul 28, 2006 14:54
by Cyrez
yes there self painted, basicly i have to place the model in the map where i want it with just a blank texture. then figure out where the light will come from. then load the model back up in max and add the lightsource. finaly trial and error to get the shading right. all in all a real pain in the but, lol

Posted: Fri Jul 28, 2006 15:35
by Nash
I wish I have max. I want the texture baking features. =p

Posted: Fri Jul 28, 2006 16:44
by Nash
http://www.awingsoft.com/LightMapMaker/ ... pmaker.htm

Freeware lightmap generator. I'm lovin' it. ;)

Posted: Fri Aug 04, 2006 22:18
by Hell_Best
how can i set that water in a wad and make in work as water?