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Posted: Mon Aug 07, 2006 15:12
by Cutmanmike
Nash wrote:I wish I have max. I want the texture baking features. =p
Torrents ^_^

Posted: Wed Aug 16, 2006 13:02
by carlcyber
:shock: I'm amazed at Paul's and Cyrez's screenshots. It looks like they create their own HUD. Could anyone please tell me how to make it?

Posted: Sat Aug 19, 2006 3:38
by carlcyber
I posted the same thread on zdoom forum here, and they give a good tutorial site here
Hoping this could help someone :wink:

Posted: Thu Aug 24, 2006 16:28
by Cutmanmike
It's good but it takes alot of time to make a decent one.

Posted: Mon Dec 04, 2006 17:00
by Cutmanmike
Those flames look amazing

Posted: Tue Dec 05, 2006 1:26
by MasterOFDeath
Hell yes they do.

Posted: Tue Jan 09, 2007 9:03
by Vaecrius
...man, those shots Raccoon's posted look downright psychedelic :eek:

Mind if I ask about it?

Posted: Wed Jan 10, 2007 1:29
by Raccoon
deleted

Posted: Thu Mar 29, 2007 18:46
by Enjay
Vader (in the screenshot thread) wrote:Very nice!
Seems to have taken some time to set up all those control sectors correctly.
The owners of this house need a better interior designer though, those wallpapers look horrible :P :wink:
The control sectors were pretty "organic" in as much as they just got added whenever I added a new sector to the house that had its own 3D structure associated with it. The big triangles are big because there are lots of linedefs needed to associate them with almost every sector in the house. ie those are the ones for the individual floors/ceilings. The only sectors where the positioning is critical are the long, thin rectangular ones because they set up the sloped roof and so need to be in line with the play sectors. Again, there are lots of line defs there because every sector in the house has the roof over it at some point.

As for the wallpaper, agreed. Just a texture I ripped from "Thief". :)

Posted: Thu Mar 29, 2007 19:14
by Phobus
Even though Vader is definitely right about the interior colour schemes, the architecture, and complexity of those floors, is nothing short of amazing. Very well done that man!

Posted: Fri Mar 30, 2007 2:16
by BlazingPhoenix
Yeah, that house would add greatly to a good town-themed level. :)

Posted: Fri Mar 30, 2007 4:22
by wildweasel
Okay, at this point I admit I'm sort of doing Graf's moderation work for him by deleting the comments-only posts from the screenshots thread...but really I'm sure he would have gotten to it eventually even if I didn't.

Posted: Fri Mar 30, 2007 10:56
by Vader
Yeah sorry, since I don't post very often here I forgot to post my comments here instead of the screenshot thread itself...

Anyway, I really like the new screenshots Xaser posted, looks very post-apocalyptic in some way :)

Posted: Tue May 01, 2007 12:12
by BlazingPhoenix
Wow, Xaser's second screenshot reminds me of Prey.

Posted: Fri May 04, 2007 12:08
by Tormentor667
@Blade - Online Demo requested of these effects :)