Armory Resource WAD

Here you can chat about the Doom Armory itself, weapon mods, and whatever else that might be related somehow. [Home]

Moderator: wildweasel

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Kirby
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Post by Kirby »

Here it is - sound fixed
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graviton.zip
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Alter
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Post by Alter »

I'm thinking that i'm getting at weapons better now :)
and the updated version of Single Action Shotgun is on the last post of page 15
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wildweasel
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Post by wildweasel »

Graviton Cannon: Accepted to Level 3.

Single Action Shotgun: Accepted to Level 2.

Still need some Level 1's. Make some pistols or something!
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Alter
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Post by Alter »

Thanks wildweasel for the noticing some bugs and mistakes in single action shotgun! now my dream is fulfilled now that my weapon got into ARW :)
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DoomRater
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Post by DoomRater »

Pistol? Building.
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Zeg-Vok
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Post by Zeg-Vok »

Well, I've got a punch gun that is essentially a half weak melee and half weak tracer pistol

http://www.fetusscramble.com/downloads/ ... eweaps.zip

Oh, and the stealth crossbow is in here too, pweese look at them :D
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wildweasel
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Post by wildweasel »

Punch Gun - Very awkward looking. I suppose it's accepted (level 1) but I think such a gun is pretty specialized - it wouldn't fit into much.

Golden Axe - Very cheesy. Seems like a joke weapon, personally...not sure if I want to accept this one...not to mention the fact that using it floods the console with the message "golden axe".

EMG - Too powerful. Made short work of a baron in about 12-20 cells.

Stealth Crossbow - The best of the bunch, accepted on Slot 3 (the invisibility power knocks it up a level from 2).
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Zeg-Vok
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Post by Zeg-Vok »

Ah, the Golden Axe and the EMG werent meant to be entered, that was an old little weapons package there. If you want, I can redo the Punch gun graphics
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wildweasel
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Post by wildweasel »

The graphics are fine, but the concept and execution just don't make sense. If the gun is already shooting tracer rounds, why should it also do melee damage?
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Zeg-Vok
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Post by Zeg-Vok »

The concept is blatently copied from Fallout tactics, were they had a glove with a very short flaregun like contraption that fired shotgun rounds into enemies, except I liked the way the tracer looked and felt petter than the shotgun approach. Besides, the melee barely comes into play, even if you get up close with the gun and hit a possessed with both attacks, its still going to take more than one salvo to do the trick (I think, at least it did last time I used it). if you want, I can remove the melle stuff, or even make it an alt-fire or something to that effect
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Alter
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Post by Alter »

I'm thinking about making power level 1 weapon :) i'll try to make that type of weapon because you need it wildweasel
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Alter
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Post by Alter »

Okay! here's the power level 1 weapon
THE SILENCE PISTOl set on slot 0! it's a stealth weapon it's not very powerful but useful in some situations
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Silencepistol.rar
Credits for NMN for his susan pistol graphics which fits the look of silence pistol
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Doomed Soul
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Post by Doomed Soul »

Dual sawed off shotguns. Graphics from FreeDoom. Idea from Xaser's mod [O][M]. Primary fire fires one shotgun. Alt fires both.
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Dual Sawed Off Shotguns.zip
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wildweasel
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Post by wildweasel »

Dual Shotguns - Very, very glitchy. Pressing primary fire a few times eventually resulted in seeing the RIGHT shotgun firing, but the LEFT shotgun reloading afterwards. Also, the reload sequence on the secondary fire is too slow for how powerful it is.

Silenced Pistol - Animation seems a little choppy, but I've accepted it regardless on level 1. Guess that means I should get my butt in gear, huh?
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Zeg-Vok
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Post by Zeg-Vok »

wildweasel wrote:Dual Shotguns - Very, very glitchy. Pressing primary fire a few times eventually resulted in seeing the RIGHT shotgun firing, but the LEFT shotgun reloading afterwards. Also, the reload sequence on the secondary fire is too slow for how powerful it is.

Silenced Pistol - Animation seems a little choppy, but I've accepted it regardless on level 1. Guess that means I should get my butt in gear, huh?
Prefferably 3rd gear
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