Page 16 of 30

Posted: Sun Aug 20, 2006 17:56
by Kirby
Here it is - sound fixed

Posted: Sun Aug 20, 2006 18:00
by Alter
I'm thinking that i'm getting at weapons better now :)
and the updated version of Single Action Shotgun is on the last post of page 15

Posted: Sun Aug 20, 2006 19:39
by wildweasel
Graviton Cannon: Accepted to Level 3.

Single Action Shotgun: Accepted to Level 2.

Still need some Level 1's. Make some pistols or something!

Posted: Sun Aug 20, 2006 19:45
by Alter
Thanks wildweasel for the noticing some bugs and mistakes in single action shotgun! now my dream is fulfilled now that my weapon got into ARW :)

Posted: Sun Aug 20, 2006 20:34
by DoomRater
Pistol? Building.

Posted: Mon Aug 21, 2006 0:37
by Zeg-Vok
Well, I've got a punch gun that is essentially a half weak melee and half weak tracer pistol

http://www.fetusscramble.com/downloads/ ... eweaps.zip

Oh, and the stealth crossbow is in here too, pweese look at them :D

Posted: Mon Aug 21, 2006 0:47
by wildweasel
Punch Gun - Very awkward looking. I suppose it's accepted (level 1) but I think such a gun is pretty specialized - it wouldn't fit into much.

Golden Axe - Very cheesy. Seems like a joke weapon, personally...not sure if I want to accept this one...not to mention the fact that using it floods the console with the message "golden axe".

EMG - Too powerful. Made short work of a baron in about 12-20 cells.

Stealth Crossbow - The best of the bunch, accepted on Slot 3 (the invisibility power knocks it up a level from 2).

Posted: Mon Aug 21, 2006 1:42
by Zeg-Vok
Ah, the Golden Axe and the EMG werent meant to be entered, that was an old little weapons package there. If you want, I can redo the Punch gun graphics

Posted: Mon Aug 21, 2006 2:41
by wildweasel
The graphics are fine, but the concept and execution just don't make sense. If the gun is already shooting tracer rounds, why should it also do melee damage?

Posted: Mon Aug 21, 2006 3:18
by Zeg-Vok
The concept is blatently copied from Fallout tactics, were they had a glove with a very short flaregun like contraption that fired shotgun rounds into enemies, except I liked the way the tracer looked and felt petter than the shotgun approach. Besides, the melee barely comes into play, even if you get up close with the gun and hit a possessed with both attacks, its still going to take more than one salvo to do the trick (I think, at least it did last time I used it). if you want, I can remove the melle stuff, or even make it an alt-fire or something to that effect

Posted: Mon Aug 21, 2006 7:06
by Alter
I'm thinking about making power level 1 weapon :) i'll try to make that type of weapon because you need it wildweasel

Posted: Mon Aug 21, 2006 8:11
by Alter
Okay! here's the power level 1 weapon
THE SILENCE PISTOl set on slot 0! it's a stealth weapon it's not very powerful but useful in some situations

Posted: Mon Aug 21, 2006 20:50
by Doomed Soul
Dual sawed off shotguns. Graphics from FreeDoom. Idea from Xaser's mod [O][M]. Primary fire fires one shotgun. Alt fires both.

Posted: Mon Aug 21, 2006 21:54
by wildweasel
Dual Shotguns - Very, very glitchy. Pressing primary fire a few times eventually resulted in seeing the RIGHT shotgun firing, but the LEFT shotgun reloading afterwards. Also, the reload sequence on the secondary fire is too slow for how powerful it is.

Silenced Pistol - Animation seems a little choppy, but I've accepted it regardless on level 1. Guess that means I should get my butt in gear, huh?

Posted: Mon Aug 21, 2006 23:35
by Zeg-Vok
wildweasel wrote:Dual Shotguns - Very, very glitchy. Pressing primary fire a few times eventually resulted in seeing the RIGHT shotgun firing, but the LEFT shotgun reloading afterwards. Also, the reload sequence on the secondary fire is too slow for how powerful it is.

Silenced Pistol - Animation seems a little choppy, but I've accepted it regardless on level 1. Guess that means I should get my butt in gear, huh?
Prefferably 3rd gear