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Posted: Sat Nov 03, 2007 14:02
by DuduKrazy
GZDoom crashes whenever I kill myself with any explosives. The Rocket Launcher along with the ninjascrolled pistols, shotgun, and sub machinegun can crash GZDoom if you get killed yourself with the explosions from those guns. I didn't test to see if this happens with the pipe bombs, but I'll bet it does.
How do i fix this? i don't know how it started. i also had this problem on my computer.
Another suggestion of mine is to use the higher-quality HUD from Descent 2
that would block the screen entirely.
There's a bug with the upgraded fists reverting back to their previous idle states.
That's because i didn't think of a upgraded alternate fire. Maybe i'll make an alternate attack like the one from ww-stranger.

Posted: Sat Nov 03, 2007 23:02
by lizardcommando
For the Ninja Scrolled kick, how about having some kind of power kick that blow back enemies pretty far away like the kick attack in WW-STRANGER?

Posted: Sat Nov 03, 2007 23:30
by DuduKrazy
that's exactly what i'm thinking. but now i have to try solving the crash problem.

Posted: Sun Nov 04, 2007 5:45
by lizardcommando
Did you try talking to anyone over on the ZDoom forums?

Posted: Thu Dec 20, 2007 16:58
by DuduKrazy
Updates:

- Added better sounds for the Mossberg 500

- Replaced the Sin machinegun with a modified version of Scuba Steve's assault rifle

- Remade the dual desert eagles

- Changed the firing sounds for the laser assault cannon.

Next:

- I will remove the pipebombs. but before i do it, i'll make a separate wad, put the pipebomb resources and submit it to the armory resource wad. i want to find a way to make the people regain the interest in this project.

Posted: Fri Dec 21, 2007 4:19
by DuduKrazy
Updates:

- New weapon added: Nailgun (Source: "Chasm: The Rift")

- Added a cool lasersight for the RP-33 Assault Rifle.

As for the gzdoom crash problem, unfortunately it's still there and i still don't know how do i end this. i made a topic at the gzdoom forums but no one ever replied. if everything else fails, i will warn about the bug in the readme file.

Posted: Fri Dec 21, 2007 18:27
by DuduKrazy
Update:

- When using the ninja scroll, the nailgun fires boucing projectiles just like the Duke 3D Freezethrower.

Posted: Fri Dec 21, 2007 19:28
by wildweasel
Are there any runaway loops in the player's XDeath states? Are you removing the player by accident?

Posted: Fri Dec 21, 2007 20:09
by DuduKrazy
wildweasel wrote:Are there any runaway loops in the player's XDeath states? Are you removing the player by accident?
this crash problem happens only when you die. no matter if you get shot or gibbed.

Posted: Sun Dec 23, 2007 22:02
by DuduKrazy
Updates:

- New weapon added: Railgun

Source: Imagination World*

*Actually, since there's no beta version available for download, i ripped only the first frame from a photo on the official IW website. I heavily modified it to make it look better on the doom palette.

Sounds: Railgun from Quake 4

- Modified the Shock Rifle's primary attack. now it fires a long stream of lightning instead of using the A_Railattack function. In addition, it has a much shorter range and the second highest ammo consumption just behind the fusion cannon.

Posted: Sat Dec 29, 2007 23:39
by DuduKrazy
Updates:

- Added a beautiful bullet puff, ricochet and smoke effect.

- Reduced the damage for the explosive bullets. hopefully, it will not make the weapons too overpowered.

- New weapon added: Benelli XM1014. Source: CS Skin

Screenshots:

Edit: images are too big so you have to click on the links to see them.

Remade desert eagles and new bullet puff effects
http://img170.imageshack.us/img170/406/doom0046uf3.png

The Benelli XM1014
http://img170.imageshack.us/img170/2128/doom0047kp3.png

New assault rifle and it's lasersight
http://img166.imageshack.us/img166/9010/doom0048sw9.png

The Railgun
http://img155.imageshack.us/img155/9725/doom0049om4.png

New shock rifle attack
http://img155.imageshack.us/img155/7681/doom0050ee5.png

Posted: Tue Jan 01, 2008 15:35
by DuduKrazy
Updates:

- I finally found a way to make the dual desert eagles fire one side at a time.

- Added the Hi-res version of the Pyro-gx cockpit. Unfortunately, i can't make a widescreen version of it because i don't have a widescreen monitor to test. Anyways, if someone have this kind of monitor and wants to make a widescreen version of the hi-res D2 cockpit, feel free to save this image below and modify it:

Image

And here's the low-res version:

Image

Posted: Thu Jan 03, 2008 3:30
by Visplane_Overflow
I would imagine that simply stretching the image to 1280x768 would do. You could just simply tell us widescreen-users to fuck off and play the game in 1024 =p

Posted: Thu Jan 10, 2008 2:55
by DuduKrazy
Finally, my pc is working again. i had some serious problems regarding some kinda conflict between my HD and my DVD drive but now everything is fine. i made yet another upgrade. here's my new specs:

Processor: Intel Pentium 4 (Pentium D or whatever) 3.2 ghz

HD: 120GB SATA

Video Card: It's still there. (MSI GeForce 7300 LE)

RAM: 1,2GB

8X DVD-RAM Drive (I finally managed to install Need For Speed Most Wanted. I never liked the newest NFS games but this one is awesome!)

Now, the usual updates on DuduKrazy's Guns 3:

- The modified Scuba Steve's assault rifle was awesome but i was getting bored of it because it's too cartoonish. So, i decided to rip the shotgun from Quake II: Lost Marine and the pickup icon from Temple of the Ancients.

Posted: Fri Jan 11, 2008 21:02
by DuduKrazy
Updates:

- Remade the Q2LM shotgun and added a better pickup icon.

- Added a modified version of the PSX Doom status bar.

- Remade the Nailgun. For now, i will use the Lameduke shock gun until i find a better and less overused weapon.