Do you have a question about making weapon mods, or do you just need some tutorials and resources? Ask about all of that here.
Moderator: wildweasel
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Sun Jan 22, 2006 10:37
At Chronoteeth's request, I've added a muzzle flash to the SMG. The source was Nmn's G36K remake.
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Alter
Posts: 851 Joined: Wed Oct 05, 2005 8:55
Location: Poland, Lodz
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by Alter » Sun Jan 22, 2006 11:37
i will use some resources from here
The HavoX
Posts: 170 Joined: Sun Jul 24, 2005 23:05
Location: Republic, MO
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by The HavoX » Sun Jan 22, 2006 16:59
I love you* Chronoteeth ^_^
*in a non-homosexual way
Paul
DRD Team Admin (Inactive)
Posts: 1058 Joined: Thu Jun 30, 2005 13:30
Location: Poland - Grojec / Radom
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by Paul » Sun Jan 22, 2006 17:14
Cool muzzle flash Weasel
lol anyway, I like that Grenade Launcher. Looking forward to more stuff.
Marty Kirra
Posts: 364 Joined: Sat Jul 09, 2005 4:25
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by Marty Kirra » Sun Jan 22, 2006 17:38
Wow....that's amazing...
DuduKrazy
Posts: 402 Joined: Sun Dec 25, 2005 18:59
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by DuduKrazy » Sun Jan 22, 2006 18:19
Cool Smg. now what about the pistol's reloading frames? I thank anyone who rip those frames for me.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Sun Jan 22, 2006 18:26
I'll rip them today, along side with the shotgun.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Mon Jan 23, 2006 5:11
New stuffies, like some reloading frames for the pist, and a taste of things to come.
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Last edited by Chronoteeth on Mon Jan 23, 2006 15:22, edited 1 time in total.
DuduKrazy
Posts: 402 Joined: Sun Dec 25, 2005 18:59
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by DuduKrazy » Mon Jan 23, 2006 12:40
how do you rip those sprites?
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Mon Jan 23, 2006 15:23
Pistols updated to show more of the gun.
Duducrazy: file dumping via a rom dumper, and then putting the frames together using tiny tiles to merge them all into full frames.
Jin
Posts: 20 Joined: Sun Jan 01, 2006 22:16
Location: Ontario, Canada
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by Jin » Mon Jan 23, 2006 18:19
Yeah, dumping them isn't hard (what I'm doing), it's CT's fun job of figuring out how to place all the split-up tiles, some weapons come in like 6 tiles per frame, and have like 4-6 frames. Fun stuff
DuduKrazy
Posts: 402 Joined: Sun Dec 25, 2005 18:59
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by DuduKrazy » Mon Jan 23, 2006 18:26
ok. now where i can get the rom, the emulator and the rom dumper so i can rip those sprites myself?
wildweasel
DRD Team Admin (Inactive)
Posts: 2132 Joined: Wed Jun 29, 2005 22:00
Location: the Admincave!
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by wildweasel » Mon Jan 23, 2006 18:31
DuduKrazy wrote: ok. now where i can get the rom, the emulator and the rom dumper so i can rip those sprites myself?
The emulator: Go to
http://www.zophar.net and get Project 64.
The dumper: I don't know myself.
The rom: If anybody has an answer, use the PM system because I don't want anybody banned.
Chronoteeth
Posts: 824 Joined: Wed Jul 06, 2005 10:01
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by Chronoteeth » Mon Jan 23, 2006 19:24
Oddly enough, it is fun stuff, but it can get annoying, when I made the same frame again (abeit a bit longer) after spending 2 hours on finding and merging. There are 2 more frames left to the shotgun I know of this, I just have to find the right ones and put em together.
DuduKrazy
Posts: 402 Joined: Sun Dec 25, 2005 18:59
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by DuduKrazy » Mon Jan 23, 2006 20:08
The rom: If anybody has an answer, use the PM system because I don't want anybody banned.
oh, man. i forgot about this detail!