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Posted: Sun Feb 12, 2006 5:52
by Zero Prophet
Sounds a bit strange to me... if all the feedback is PM'd, what's the purpose of this thread?

Posted: Sun Feb 12, 2006 16:39
by DuduKrazy
Updates: (Criminal Doom)
- Pistol now reload. but i'm having some issues with it. when you reload, you don't load a clip with 17 bullets at once. instead, you load a clip with one bullet at a time. also, when the pistol is reloaded, pressing the alternate fire button reloads the weapon even if you have full ammo.
Updates: (DuduCrazy's Guns SE.)
- Moved DBshotgun's reloading frames a little to the right.
Pistol's Code:
Code: Select all
ACTOR Colt1911 : Weapon
{
Inventory.PickupMessage "Picked up a Colt 1911"
Inventory.PickupSound "misc/w_pkup"
Weapon.Ammogive 0
Weapon.Ammogive2 17
Weapon.AmmoType1 "ColtClip"
Weapon.AmmoType2 "Clip"
Weapon.Ammouse 1
Weapon.Kickback 40
+NOAUTOFIRE
States
{
Spawn:
CLT2 A -1
LOOP
Ready:
PSTL A 1 A_WeaponReady
LOOP
Deselect:
PSTL A 1 A_Lower
LOOP
Select:
PSTL A 1 A_Raise
LOOP
Fire:
PSTF A 0 A_JumpIfNoAmmo(9)
PSTF A 0 A_Light1
PSTF A 0 A_PlayWeaponSound("weapons/colt1911")
PSTF A 1 Bright A_FireBullets(2,2,-1,7,1,1)
PSTL B 0 A_Light0
PSTL B 1
PSTL C 1
PSTL D 1 A_WeaponReady
Goto Ready
AltFire:
PSTL A 0 A_JumpIfInventory("ColtClip",17,19)
PSTL A 0 A_JumpIfInventory("Clip",1,1)
Goto Ready
PSLR A 0 A_PlayWeaponSound("weapons/ColtClipOut")
PSLR A 3
PSLR B 3
PSLR C 3
PSLR D 0 A_TakeInventory("Clip",1)
PSLR D 0 A_GiveInventory("ColtClip",1)
PSLR D 0 A_JumpIfInventory("ColtClip",17,2)
PSLR D 0 A_JumpIfInventory("Clip",1,8)
PSLR D 3
PSLR E 3
PSLR F 3
PSLR G 3
PSLR H 0 A_PlayWeaponSound("weapons/ColtClipIn")
PSLR H 3
PSLR I 0
PSLR I 4
PSTL A 3
goto Ready
PSTL A 0
Goto AltFire+6
}
}
ACTOR ColtClip : Ammo
{
Inventory.MaxAmount 17
Ammo.BackpackAmount 0
Ammo.BackpackMaxAmount 17
Inventory.Icon CLT2A0
}
i made the reloading code based on Captain Red's Uzi.
Posted: Sun Feb 12, 2006 16:49
by wildweasel
Change:
Code: Select all
PSLR D 0 A_JumpIfInventory("Clip",1,8)
to:
Code: Select all
PSLR D 0 A_JumpIfInventory("Clip",1,10)
Posted: Sun Feb 12, 2006 17:19
by DuduKrazy
thanks. but there's another problem. you can still reload even when you have already done it. and it uses ammo.
Posted: Sun Feb 12, 2006 18:55
by wildweasel
Change:
Code: Select all
PSTL A 0 A_JumpIfInventory("ColtClip",17,19)
to:
Code: Select all
PSTL A 0 A_JumpIfInventory("ColtClip",17,20)
And add this to the very end of the altfire state, after Goto AltFire+6:
I think that ought to solve things.
Posted: Sun Feb 12, 2006 19:04
by TheDarkArchon
Or you could just make the jump offset 18.
Posted: Sun Feb 12, 2006 20:39
by DuduKrazy
Updates: (Criminal Doom)
- Added reloading sounds to the Pistol
- Solved some issues with the pistol's reload. (Thank you WildWeasel.)
now, do you guys know of a good flamethrower i could use? i was thinking about to use the flamethrower from Powerslave, but i think it's a little overused.
Posted: Mon Feb 13, 2006 3:03
by DuduKrazy
Updates: (Criminal Doom)
- Reloading the pistol no longer alerts monsters. to do this, i had to add the +NOALERT flag and add the Cheapalert custom missile.
p.s.: i can't post anymore screenshots. i see a message saying that i reached the maximum upload quota of 2MB. and i can't post images on imageshack because Chronoteeth can't see images hosted there because of that filterpak. what do i do now?
Posted: Mon Feb 13, 2006 3:41
by The HavoX
keep it a secret... that's what i'd do (i am VERY tight-lipped about my projects.)
Posted: Mon Feb 13, 2006 3:44
by Marty Kirra
Posted: Mon Feb 13, 2006 15:22
by DuduKrazy
Updates: (Criminal Doom)
- Micro uzi reload is a little faster now.
- Ak-47 now holds 60 bullets instead of 30
Posted: Tue Feb 14, 2006 20:36
by DuduKrazy
Updates: (DuduCrazy's Guns SE)
- Pistol's primary fire is now a little slower but stronger. while the alternate fire now is faster, but inaccurate.
Updates: (Criminal Doom)
- New weapon added: Rocket Launcher. (LAW Rocket launcher from ww-cash.)
- Added smoke trails
there's some issues i'm having. first: i can't attach photos anymore because i reached the maximum upload quota. i can't upload photos on imageshack because of Chronoteeth's filterpak. and second: do you know of any good flamethrower?
Posted: Tue Feb 14, 2006 23:50
by Marty Kirra
That's an image hosting site. Chrono can see it fine.
Posted: Wed Feb 15, 2006 0:03
by DuduKrazy
ok. but i'm afraid to go there. i had serious problems with Adwares and things like that. it's just that i don't know how can i make sure if the site i'm entering is really safe.
Posted: Wed Feb 15, 2006 0:25
by Marty Kirra
Because I use it. It's safe.