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Posted: Sun Sep 11, 2005 21:05
by Graf Zahl
I uploaded the source after altering the links and apparently forgot it. Fixed.
Posted: Tue Dec 13, 2005 15:05
by nwbeeman
Think you could keep updating your gzdoom page? I have an RSS feed in firefox, and it says that the latest entry is 0.9.18.
Posted: Mon Jan 21, 2008 14:35
by Lumpy
I hate to bug. But the link for 1.0.32 goes to an invalid archive. Could somebody slap it somewhere, and send me a link?
Posted: Mon Jan 21, 2008 19:37
by Enjay
Try the downloads page again. I just redownloaded it and it was fine. Perhaps you just had a problem with your download.
Posted: Mon Jan 21, 2008 20:43
by CSonicGo
Where is lights.wad?
EDIT: that's a better place for it.

Posted: Mon Jan 21, 2008 20:59
by Enjay
CSonicGo wrote:Where is lights.wad?
In the GZdoom bin zip file.
Posted: Mon Jan 21, 2008 21:01
by CSonicGo
on an unrelated note- I wonder if the lights.wad can be revamped a bit. like, flickering lights for flames and such. that would be cool.

Posted: Mon Jan 21, 2008 21:17
by Enjay
I also noticed that there are a few things not covered by it properly and some things (I particularly remember some Hexen switchable decorations that are only supposed to be bright when active) weren't set up to fully take account of how they work in game. If I'd have had the presence of mind to fix it myself when I discovered the problems, I'd have done it... but I didn't.
Anyway, I'm sure Graf wouldn't mind someone revamping it and submitting it to him. I can't imagine that he's that attached to the current version.
Posted: Mon Jan 21, 2008 22:35
by Graf Zahl
The lights.wad was done by SlayeR for ZDoomGL and I never touched it. If someone wants to create a better version, be my guest. I don't have much interest in it because I don't use it.
Posted: Sun May 25, 2008 23:23
by Agent ME
I can't download the source code for 1.1.04 - is something wrong server end? (The url in the post is wrong too, but changing the 03 to 04 at the end still gives 404 error)
Posted: Mon May 26, 2008 0:07
by Graf Zahl
It's not on the server, obviously.
Posted: Mon May 26, 2008 0:07
by Enjay
I don't suppose that SVN revision 110 is dramatically different from the release version code.
Posted: Mon May 26, 2008 0:10
by Graf Zahl
No, it's the same.
Posted: Wed Nov 12, 2008 19:48
by Jive
Graf Zahl wrote:The official download is back!
Here's the latest version (1.1.05), as of Nov 01, 2008. This updates to the very latest ZDoom and adds a few lighting features for the GL renderer that hopefully help while playing darker maps.
Posted: Fri Nov 14, 2008 13:32
by Jive
Graf, you forgot to update the number of the version in the file itself:
it's still indicating 1.1.4.202
And what is more confusing is that you wrote that the new version is 1.1.
05
So, Gzdoom is passing from a version 1.1.4 to 1.1.05 ?!?
