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Posted: Tue Jan 09, 2007 23:36
by Marty Kirra
I would also like to.

Posted: Tue Jan 09, 2007 23:38
by Chronoteeth
Me too

Posted: Wed Jan 10, 2007 6:26
by Snarboo
I'm getting really close to a beta release here, guys. In fact, I have graphics completed for about half of the arsenal, excluding ammunition. :)

EDIT: Beta should be coming later today!

Posted: Wed Jan 10, 2007 16:06
by hitmanx
yeay!!

oh i can't wait!

Posted: Thu Jan 11, 2007 4:36
by Snarboo
Screenshots coming soon...

Posted: Thu Jan 11, 2007 6:11
by Snarboo
IT'S COMING...

[spoiler]Image

Image

Image

Image

Image

Coming to a local Beta near you![/spoiler]

Posted: Thu Jan 11, 2007 6:42
by hitmanx
lookin good

Posted: Thu Jan 11, 2007 9:11
by Snarboo
It's here!

Mooload Link
zShare

Keep in mind that the .Zip is password protected. Beta testers will recieve the password through PM shortly.

Posted: Thu Jan 11, 2007 9:15
by wildweasel
I am completely unable to download that file, because of it being on Mooload.

Posted: Thu Jan 11, 2007 9:18
by Snarboo
Crap...any other suggestions? I should also note that the mod is for EDGE 1.29+

Posted: Thu Jan 11, 2007 9:19
by wildweasel

Posted: Thu Jan 11, 2007 9:21
by Snarboo
New download link added! See original post. Feedback is very welcome. I couldn't quite get the fists to work like how I wanted, so any suggestions are good.

Posted: Thu Jan 11, 2007 9:31
by wildweasel
No major game-breaking bugs to be found, but I do have one remark - for the pump-action shotgun, wouldn't it be better to put the check_reload before the pump, so the doomguy doesn't end up pumping the weapon twice (once during the firing sequence, again after loading the shells)?

Posted: Thu Jan 11, 2007 9:35
by Snarboo
I'm not sure on that one. You would have to pump out the empty shell after firing and you would have to pump again to chamber a new round. It doesn't necessarily have to releastic, though. I'll think about it.

Edit: It makes more sense to only pump once. Thanks, I seriously wouldn't have thought about that. :) It also makes the reload faster.

Also removed the NO_PARTIAL and NO_MANUAL special from the single barreled shotgun. Neither made sense when the weapon only has one round in the magazine.

Posted: Thu Jan 11, 2007 10:42
by hitmanx
i see someone liked my bare.wad kungfu mod? :D

And mabye for the fists you should make it if you just hold down fire he uses both of the punches randomly and the kick as a secondary fire.

also in my opinion the rott pistol modification could use new hands, because seeing the whole gun jerk upwards but the hand staying the same looks odd.

And also a new hand for the 1 shot pistol cause it looks weird to push the bullet in with your fist. Mabye use the thumb of a gloved version of the original doom fist idle frame.

lol that last part will take some re-reading to get what i mean.