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Posted: Sat Dec 03, 2005 4:32
by smg m7
I don't understand why that is. 3D floors aren't a hardware trick, unlike reflective floors or dynamic lights.

Posted: Sat Dec 03, 2005 10:24
by Graf Zahl
That is because I don't see the point in changing the software renderer. It is preserved because it exists, not because I consider it useful. GZDoom -nogl is merely an improved ZDoom to allow those who just want .96x combined with all the latest bug fixes.

Adding 3D floor support to a renderer that has no concept of depth is a major pain and ZDoom's renderer is considerably more complex than Legacy's which doesn't have to bother with slopes and also doesn't contain many of ZDoom's speed optimizations.

Posted: Thu Feb 02, 2006 13:53
by Skunk
-nogl works. In March I'll get a new motherboard, so I'll have my card installed then and I should be able to play GZ then... I'm gunna try GZDoom out secretly on someone elses computer (someone has a card) just to make sure...

Posted: Wed Feb 08, 2006 13:57
by JohnSix
I too am kind of stuck with the ...
Could not set resolution to 640 x 480 x 32

I am able to launch gzDoom with -nogl and have tried fiddling with many settings in my ini file.

?Do any of the ini settings allow you to override the colordepth?

I've tried ...
vid_displaybits=8 (& 16)
vid_defbits=8 (& 16)
gl_vid_refreshHz=60 (& 85)

these seem to have no effect?

vid_defheight=480 (& 600)
vid_defwidth=640 (& 800)

Both seem to alter the message as I would expect ...
but it is always ( WWW x HHH x 32)

I am quite confident that my sad video card (built-in crap) Intel 82815 does not have any modes with 32bit color depth.
This is also confirmed on their support site. http://support.intel.com/support/graphi ... 012644.htm

Thanks in advance,
-Six

Code: Select all

Log started: Wed Feb 08 06:13:24 2006

 adding gzdoom.pk3
 adding c:/Doom/doom2.wad (2919 lumps)
CPU Speed: 1095.968963 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Celeron(TM) CPU                1100MHz
  Family 6, Model 11, Stepping 4
  Features: MMX SSE
I_InitSound: Initializing FMOD
  Setting DirectSound output succeeded
  Setting driver 0 succeeded
  Initialization succeeded

**** DIED WITH FATAL ERROR:
Could not set resolution to 640 x 480 x 32

Posted: Sat Feb 18, 2006 20:59
by JohnSix
JohnSix wrote:?Do any of the ini settings allow you to override the colordepth?
After poking around the source I finally found gl_vid_compatibility.

Setting that to true got gzdoom up in GL Mode.

Thanks and enjoy
-Six

Posted: Sun Feb 19, 2006 0:07
by Graf Zahl
You have indeed quite a crap card there. Unfortunately you won't get any advanced rendering features with this.