Can't argue with that. I managed a nice little cycle (about 25 miles) myself today.Graf Zahl wrote:If the weather is good, for example I rather go cycling than programming.

Thanks for the info.
Moderator: Graf Zahl
Can't argue with that. I managed a nice little cycle (about 25 miles) myself today.Graf Zahl wrote:If the weather is good, for example I rather go cycling than programming.
If you at least keep compatibility and try to not completely screw up linux support for the new renderer i (and a couple other) wouldn't mind i think.Graf Zahl wrote:Texture filtering is a basic feature of any 3D hardware so no need to remove it. The only thing I may dump from the old renderer is the shader code as people having to use the old renderer are most likely those who can't make proper use of shader effects anyway.
I used to enjoy such things... I've moved though and lost my bike.Enjay wrote:Can't argue with that. I managed a nice little cycle (about 25 miles) myself today.Graf Zahl wrote:If the weather is good, for example I rather go cycling than programming.
Tell me about it... daytime is overrated, i like the calm and quiet feeling of the night-time, just the humid yet cool air and the faint swoosh of cars driving past my house are enough to make me feel at peace... whoa, spaced out there for a bit... its 12:41AM rite now so i think i might depart from my bat-cave and take a quick stroll down the block...SoulPriestess wrote:I used to enjoy such things... I've moved though and lost my bike.Enjay wrote:Can't argue with that. I managed a nice little cycle (about 25 miles) myself today.Graf Zahl wrote:If the weather is good, for example I rather go cycling than programming.
That, and I've become much more nocturnal in nature. My whole life, I have never been able to enjoy the sun.
oooh, i am not the only nocturnal person.Pluck101 wrote: Tell me about it... daytime is overrated, i like the calm and quiet feeling of the night-time, just the humid yet cool air and the faint swoosh of cars driving past my house are enough to make me feel at peace... whoa, spaced out there for a bit... its 12:41AM rite now so i think i might depart from my bat-cave and take a quick stroll down the block...
Very unlikely indeed.Nash wrote: Now I'm not going to really expect that just because you start ditching old hardware and start rewriting the renderer, it is assumed that suddenly things like advanced lighting and shadows,
I am going to implement a material system (albeit a rather simple one) but once it's working - who knows? Having a properly defined system where you can define which textures to combine on a material along with a customizable shader - a lot of things may be possible.or advanced texture effects like materials (specularity, bump, etc) are going to be in... because I know that that isn't your idea of Doom (which is totally fine, I respect that). I know all too well to not expect any of this... besides, you already said many times that you aren't really experienced with all this new-age fancy 3-d stuff.
No, definitely not. The old renderer has become close to unmaintainable and that's the main reason so few things have happened on the graphics side of things. And starting from scratch finally gives me an opportunity to work with some of the newfangled features like vertex buffers and such.If it's going to make things easier for you to code and maintain (which ultimately leads to a more fun experience... because I don't think "having to keep compatibility in exchange for improvements" sounds like fun at all).
That's the idea. As I already said in the other thread, I am not going to bother much with the shader support in the old renderer anymore - and once the new one is operational I am going to remove shader support from the old one completely. There's little point in keeping it in a fallback implementation aimed at hardware that's to weak too use shaders after all.People with low end hardware can always play ZDoom. Or if they want a little "acceleration", then they can live with playing a fallback OpenGL renderer with basic features and maybe filtering but that's it. I mean, they really shouldn't expect to be able to see advanced renderer features on their old hardware.
Being one of these people myself, I don't throw money at my computer every month. I know I wish I could, but my computer is nothing more than an entertainment device to me, as much as I wish it could be more.Graf Zahl wrote: Still, sometimes I am baffled how long some people hold on to their outdated hardware. They tend to complain about the evil developers leaving them in the dust when they could resolve the situation by spending a small amount of money.
Dude, graf zahl isn't some kind of wonderboy. Also, RT lighting would be somewhat hard to do in the DooM engine, which is utilising sector lighting and all.ds201 wrote:non dynamic shadows remind me of the ut99 shadow render method.
i'd rather RT lighting and RT Shadows, but that may have to wait, makes darkplaces engine look great.
I agree, although I did not consider that particular post too demanding, but if he does get out of line I will do something about it.GuntherDW wrote:He's pretty damn demanding over here :p.