Re: ATI Driver update or...
Posted: Mon Apr 12, 2010 18:56
Yeah, okay. But where can I find drivers like the ones on that link of mine above, except they're v10.1? ???
That works flawlessely, you should post a seperate thread about this fix!Sp00kyFox wrote:found an interesting thread about this issue in the amd game forums.
don't know why but packing the gzdoom executable with upx seems to resolve the problem.
just tried it and now gzdoom works again in opengl mode wit catalyst 10.3
http://forums.amd.com/game/messageview. ... did=128067
http://upx.sourceforge.net/
What does it mean?Executables compressed with UPX cannot use shared memory for common code. For DLL's, this means that code and data which would be using shared global memory normally would instead be using exclusive memory local to the process that loaded the library.
So one possible interpretation is that there's a bug that causes overruns in the DLL in a certain section, which, with shared memory, would try to write to memory not owned by the calling process, thereby throwing the exception. With the whole DLL loaded into the owning processes's address space, the same overrun would likely affect only memory owned by the process, which prevents the access violation. If that's the case, then there could easily be other side effects - corruption somewhere in the program, which may or may not manifest itself during gameplay.
Obviously?Sp00kyFox wrote:well it seems to be a nasty trick cuz it obviously destroys the possibility to load custom wads.
What on earth? I am using the latest GZdoom with AEoD v5 and it works flawlessely, even loads everything and every feature is working smooth.Sp00kyFox wrote:well it seems to be a nasty trick cuz it obviously destroys the possibility to load custom wads.
at least the software mode is working on amd cpus
Yeah thanks for the fix anyways!Sp00kyFox wrote:ooops.. yeah you're right, my directories were messed up.
so yup... rly seems to be a solution for all the ati users who couldn't use gzdoom any more with the new catalyst drivers.
good luck with that to all the other ati users and happy fragging
Thank you very, very much! Nice work-around--GZDoom works in full again, even with PWADs, no problemo!Sp00kyFox wrote:found an interesting thread about this issue in the amd game forums.
don't know why but packing the gzdoom executable with upx seems to resolve the problem.
just tried it and now gzdoom works again in opengl mode wit catalyst 10.3
http://forums.amd.com/game/messageview. ... did=128067
http://upx.sourceforge.net/
well no problemWinstonSmith6079 wrote: Thank you very, very much! Nice work-around--GZDoom works in full again, even with PWADs, no problemo!
Take note, though, that previously saved games won't work with the UPX-packed GZDoom. It will, however, create new saved games that can be loaded without issue as normal.
Thanks again! You rule!