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Re: A simple thank you & questions about Blake Stone
Posted: Thu Jun 26, 2014 4:59
by Blzut3
The plan is to support Planet Strike first since that's what code is directly available. But it shouldn't take very long to support AOG after that.
Re: A simple thank you & questions about Blake Stone
Posted: Sun Jun 29, 2014 23:05
by filipetolhuizen
Great! Just let us know how it's progressing...
Re: A simple thank you & questions about Blake Stone
Posted: Sun Aug 10, 2014 13:30
by Dybdal
Hey Blzut3'
How's your summer been going? hopefully you have had a good one.
Just had a go with ECWolf again and thought about asking how the progress with your BlakeSTone support is going.
Anywho.. thanks again for v1.3 its awsome and cant wait for v1.4
Re: A simple thank you & questions about Blake Stone
Posted: Mon Aug 11, 2014 6:35
by Blzut3
Haven't had time to work on it yet.
At the moment I'm working on merging Beloko's Android port into the main repository.
Re: A simple thank you & questions about Blake Stone
Posted: Wed Mar 18, 2015 21:06
by Dybdal
Hey Blzut3.. just poking in to hear how things are going?
What have you been working on lately? anything exciting?
As allways, hope everything is going well.
Regards. Dybdal
Re: A simple thank you & questions about Blake Stone
Posted: Thu Mar 19, 2015 1:35
by Blzut3
My latest weblog post pretty much covers everything that has been going on with ECWolf recently.

Re: A simple thank you & questions about Blake Stone
Posted: Thu Mar 10, 2016 12:25
by Regda
On the wiki stands the fire balls from hitler can't be implementet because the net code, does it mean wolfenstein can be played over network ?
Is it than possible to play blakestone over network too or must it be implemented into the game ?
Re: A simple thank you & questions about Blake Stone
Posted: Sun Mar 13, 2016 21:28
by Blzut3
The bug is fixed in ECWolf. The note is there since these days people got used to the 70fps behavior (very slow), but ECWolf corrects it to the intended behavior (fast).