A Suggestion On Sprites

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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BlackFish
Posts: 108
Joined: Thu Sep 01, 2005 18:33

Post by BlackFish »

On a side note, Jdoom seems to have some interesting lighting techniques going on in the inner room.
Ixnatifual
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Joined: Tue Sep 06, 2005 14:25

Post by Ixnatifual »

GuntherDW's image shows the best-looking zombies imo (if there is such a thing as good-looking zombies).
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Caligari_87
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Joined: Tue Nov 08, 2005 18:26
Location: Salt Lake City, Utah
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Post by Caligari_87 »

Could there be selective sprite and texture filtering? Or has that already been requested? I like my textures blurry, but my sprites crisp.


Also, on the subject of sprites, what's the deal with clipping? It almost always looks wrong.

8-)
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