Posted: Sun Jan 29, 2006 23:12
Let's see your DECORATE.
Code: Select all
ACTOR DSMaul : Weapon 2004
{
ConversationID 193
Inventory.Icon "TRPDA0"
Inventory.PickupMessage "You've found the 'Maul' Class Ion Cannon! (Slot 7)"
Weapon.SelectionOrder 300
Weapon.AmmoType1 "EnergyPod"
Weapon.AmmoGive1 40
Weapon.AmmoUse1 20
Weapon.UpSound "Maul/Up"
+BFG
+NOAUTOFIRE
States
{
Spawn:
TRPD A -1
Loop
Select:
MAUL A 1 A_Raise
Loop
Deselect:
MAUL A 1 A_Lower
Loop
Ready:
MAUL FGHA 6 A_WeaponReady
Loop
Fire:
MAUL A 0 A_PlayWeaponSound ("Maul/Spread")
BLSF A 5 Bright A_FireBullets (5,5,20,16,"DSMaulPuff",1)
MAUL B 3 Bright
MAUL CDE 2
MAUL AH 7
MAUL G 7 A_CheckReload
Goto Ready
AltFire:
MAUL I 7 A_PlayWeaponSound ("Maul/Charge")
MAUL JKL 7
MAUL I 10
MAUL J 10
MAUL A 0 A_PlayWeaponSound ("Maul/Fire")
BLSF A 10 Bright A_FireCustomMissile ("DSMaulTorpedo",0,1)
MAUL B 10 Bright
MAUL CDE 2
Goto Ready
}
}
ACTOR DSMaulPuff
{
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
RenderStyle Add
Scale 0.25
DamageType Disintegrate
States
{
Spawn:
BUF2 A 1 Bright A_PlaySound ("Maul/Puff")
BUF2 B 1 Bright A_SpawnDebris ("DSMaulSpark")
BUF2 CDEFGHIJKLMNOPQRSTUVWXWYZ 1 Bright
BUF3 ABC 1 Bright A_FadeOut
Stop
}
}
ACTOR DSMaulSpark : DSDaggerSpark
{
Health 10
States
{
TORP A 1
TORP ABCDABCDABCD 8 A_FadeOut
Stop
}
}
ACTOR DSMaulTorpedo
{
DeathSound "Maul/Impact"
Speed 20
Height 8
Radius 13
Damage 60
PROJECTILE
DamageType Disintegrate
States
{
Spawn:
TORP ABCD 4 A_SpawnDebris ("DSMaulSpark")
Loop
Death:
//This is really complex, so I'm gonna divide it up. First is the equator, which has waves every 10 mapunits.
THIT A 8 Bright A_SpawnDebris ("DSMaulSpark")
THIT B 8 Bright A_SpawnDebris ("DSMaulSpark")
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,0,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,10,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,20,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,30,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,40,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,50,2,0)
//2
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,60,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,70,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,80,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,90,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,100,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,110,2,0)
//3
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,120,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,130,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,140,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,150,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,160,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,170,2,0)
//4
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,180,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,190,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,200,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,210,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,220,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,230,2,0)
//5
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,240,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,250,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,260,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,270,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,280,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,290,2,0)
//6
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,300,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,310,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,320,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,330,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,340,2,0)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,350,2,0)
//Bands 1 and -1, every 20 mapunits
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,0,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,20,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,40,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,60,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,80,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,100,2,20)
//2
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,120,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,140,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,160,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,180,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,200,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,220,2,20)
//3
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,240,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,260,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,280,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,300,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,320,2,20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,340,2,20)
//-1
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,0,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,20,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,40,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,60,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,80,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,100,2,-20)
//-2
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,120,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,140,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,160,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,180,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,200,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,220,2,-20)
//-3
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,240,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,260,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,280,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,300,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,320,2,-20)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,340,2,-20)
//Bands 2 and -2. Every 40 mapunits
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,0,2,40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,40,2,40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,80,2,40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,120,2,40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,160,2,40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,200,2,40)
//2
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,240,2,40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,280,2,40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,320,2,40)
//-1
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,0,2,-40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,40,2,-40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,80,2,-40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,120,2,-40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,160,2,-40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,200,2,-40)
//-2
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,240,2,-40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,280,2,-40)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,320,2,-40)
//Bands 3 and -3. Every 60 mapunits
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,0,2,60)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,60,2,60)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,120,2,60)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,180,2,60)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,240,2,60)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,300,2,60)
//-1
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,0,2,-60)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,60,2,-60)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,120,2,-60)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,180,2,-60)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,240,2,-60)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,300,2,-60)
//Bands 4 and -4. Every 90 mapunits
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,0,2,80)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,90,2,80)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,180,2,80)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,270,2,80)
//-1
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,0,2,-80)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,90,2,-80)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,180,2,-80)
THIT A 0 A_CustomMissile ("DSMaulWave",0,0,270,2,-80)
//Whew!
THIT CDE 8 Bright A_SpawnDebris ("DSMaulSpark")
Stop
}
}
ACTOR DSMaulWave
{
PROJECTILE
+RIPPER
Speed 35
Damage 10
Height 13
Radius 13
ReactionTime 3
DamageType Disintegrate
States
{
Spawn:
TWAV A 9 Bright A_SpawnDebris ("DSMaulSpark")
TWAV B 9 Bright A_SpawnDebris ("DSMaulSpark")
TWAV C 9 Bright A_SpawnDebris ("DSMaulSpark")
Goto Death
Death:
MWAV C 4 Bright A_FadeOut
Stop
}
}