Posted: Fri Mar 24, 2006 0:44
Use Doom Textures instead of Q3 Textures and I will like it even more!
Is it really that hard to open pak0.pk3 with WinZIP and extract all the TGA and JPG texures you need? I'm not sure exactly where they all are, but there are plenty from the base_* folders (like base_wall), the bouncepads and launchpads are from the sfx folder, and I think that's pritty much about it. (I did a decent bit of Quake 3 editing before. If it's an idgame Wolfenstein and beyond, I've edited for it)MR_ROCKET wrote:Btw, most all textures in there I made from in-game q3 screenshots and some from scratch.
The old ones from that q3texture pack just didn't look right, you may notice.
Sure if you have permission to do that, I'm not one to steal textures. I find it much easier to make my own, you should do the same. Besides, alot of quake3 textures are scaled in editing, you should know this if you'v worked in Radiant. I'v worked on some Quake3, wolf ET and Doom3 stuff, not to mention a bunch of Doom2 stuff and several several things for other people. Working on a D3 map right now and as of right now about 30 something textures for a friendIs it really that hard to open pak0.pk3 with WinZIP and extract all the TGA and JPG texures you need? I'm not sure exactly where they all are, but there are plenty from the base_* folders (like base_wall), the bouncepads and launchpads are from the sfx folder, and I think that's pritty much about it. (I did a decent bit of Quake 3 editing before. If it's an idgame Wolfenstein and beyond, I've edited for it)
As if it were something new to you? And no thats not the pack I'm talking about. I'm talking about the old q3 to doom texture pack someone made some years back, that I decided didnt look right.Is it really that hard to open pak0.pk3 with WinZIP
Yeah your wrong about some things heh, but thats ok.Here are some suggestions and suggestions of thigns missed from the Q3DM17 I know and love (mind you, this is all from memory, so I may have missed some things and gotten some things wrong):
Armor? heh the weapon mod guys can do that if they wantArmor. Where is the Red (blue in this case) armor? Nix the plasmagun and put the RA there instead (though technically, a teleport destination should be right where the PA is now).
Because it plays better in Doom2 Deathmatch this way. I can tell you haven't looked.Nix the plasmagun and put the RA there?
It's not needed, under playtest we found this out.Where is the Megahealth (Soulsphere) underneath the Quad platform??
Your playing in single player, thats a stealth/invisable monster up there. use your gun and shoot it. If your gonna play a DM map in single player?Also, what is with that invisible block on the quad platform anyway? There should be a teleporter up there.
No and no heh. The rail platform is aliened with the lights across the cat walk, as like the quake3 map, also the 2 pads at the back are suppose to take you to the quad platform.Lower the rail platform, it's much too high. Also, the two pads back should take you to the bridge, not to the quad platform.
Yes you are right this time!, but seems how there is no red armor mainly for game play reasons, then theres no real purpose to teleport there.All teleporters on the map should take you to that ledge on the bridge, where the plasmagun currently sits.
I released the map some months ago now as a final release, though It could stand a few updates, and possibly a weapons mod.Suggestion for the "Quad": Make it into a Tome of Power, and make DECORATE sisterweapons that fire 4x stronger shots.
If it was really needed? Sure, but it's not. sorry :\Lastly, give some air control to the map with MAPINFO