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Posted: Sat Dec 24, 2005 0:04
by Zeg-Vok
Now, once the new DECORATE format or whatever is out, will ZDoom still be able to read current DECORATE things?

Posted: Sat Dec 24, 2005 0:09
by Graf Zahl
I sure hope that Randy doesn't introduce incompatibilities. The custom state labels sure don't.

Posted: Thu Dec 29, 2005 5:17
by BlazingPhoenix
.FOE anybody?

Posted: Thu Dec 29, 2005 12:25
by Alter
New decorate format????? wow! i hope it will be a lot easier!!

Posted: Thu Dec 29, 2005 13:00
by Graf Zahl
It will be the same with more features.

Posted: Thu Dec 29, 2005 13:29
by Blade Nightflame
alterworldruler wrote:New decorate format????? wow! i hope it will be a lot easier!!
.. It's not even THAT hard. Decorate is pretty easy sometiems. Except when you go into heavier states, like reloading and such. (Still have to figure that one out.)

Posted: Thu Dec 29, 2005 14:42
by EvolutioN
Hey Graf alot of progress shooting up in this port. Sorry for posting this here but i could not determine another thread to be better, so..

Great work man, best ever doom experience, ever!

Posted: Thu Dec 29, 2005 17:54
by The Ultimate DooMer
Zeg-Vok wrote:Now, once the new DECORATE format or whatever is out, will ZDoom still be able to read current DECORATE things?
They'd better had do....it took me far too long to get all my decorate stuff working, last thing I need is to have to convert it all to a new format....

Posted: Sun Jan 01, 2006 3:04
by WinstonSmith6079
This version is great! The colors are brighter, the general (whole-screen) image is sharper, and at the same resolution--everything, but especially the monsters, is less pixelated significantly!

Rock on, Zahl! Image

Posted: Sun Jan 01, 2006 18:19
by DoomRater
Someone remind me to get my reloading tutorial done. I know there's a lot of people who want to use it but have no idea how to go about implementing it. That and it usually looks like a mess thanks to all the relative jumps, which means in that tutorial I have to give a lesson on how to count frames. That alone was the most annoying part of getting reloading to work.

Posted: Sun Jan 01, 2006 22:07
by TheDarkArchon
GET IT DONE DAMMIT! :P

Posted: Tue Jan 03, 2006 23:03
by DoomRater
(in snivley's voice) uh yes sir... right away sir.

Posted: Wed Jan 04, 2006 2:14
by smg m7
Oho! SatAM reference. Hmm... I should make Sonic mod for Zdoom sometime...

Posted: Wed Jan 04, 2006 21:46
by Jin
Haha I forgot about that old show, and it's already been done SMG, go look up Super Sonic Doom.

Posted: Wed Jan 04, 2006 21:52
by smg m7
Eh... That's a good Doom mod, but it is kinda... I dunno, un-Sonic-ish. There's springs and such, but nobody's really done anything that hits me as being Sonic. Minus SRB2, and that's a seperate game, not a mod. I meant SatAM, anmyway, sorry.