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Posted: Thu Dec 22, 2005 1:26
by Chronoteeth
Hmm, idea for the plasma replacement, how about an idea like a more realistic version of the needler from halo? They could be fast moving homing jet darts insted.
Posted: Thu Dec 22, 2005 2:59
by wildweasel
Oh, I forgot to post about this - I've got Marty Kirra doing a guest weapon as the Plasma replacement. However, neither that nor DoomRater's demon arm have been finished yet (at least not to my knowledge) - so I still have quite a bit of waiting to do. (And while I'm waiting I might just finish up those damn dual revolvers.)
Posted: Thu Dec 22, 2005 3:04
by Zeg-Vok
Needs more ZDoom
Posted: Thu Dec 22, 2005 3:29
by TawmDee
If it takes too long for the demon hand, try the hands in the weapon resource pack or an earlier version of DOOMWBO, or something.
Posted: Thu Dec 22, 2005 3:34
by wildweasel
I've got the resources finished already, I just need code to go with them.
Posted: Thu Dec 22, 2005 3:35
by TawmDee
Oh, right, never mind.
Posted: Sat Dec 24, 2005 13:10
by hitmanx
stalker is looking awsome weasel. Hope to see a beta or something soon.?
loved the mix tapes.. Coach gun was awsome where did you get it?
Posted: Sat Dec 24, 2005 13:33
by TheDarkArchon
NMN made it.
Posted: Sat Dec 24, 2005 14:25
by Chronoteeth
You mean stranger, correct?
Posted: Sat Dec 24, 2005 22:39
by wildweasel
I'm taking a few days off from making The Stranger. I'll continue playtesting it, but I probably won't make any major changes until after New Years.
Merry Christmas everybody.
Posted: Mon Dec 26, 2005 15:13
by Marty Kirra
I was without a decent computer for the last couple of days. I'm not going to be back with the weapon until Wednesday. Sorry!
Posted: Mon Jan 02, 2006 7:14
by wildweasel
As promised, several major changes have occured relating to The Stranger.
- Anti-Tank Rifle moved to Slot 9 instead of 7.
- The Invisibility sphere now alternately spawns Crossbows and the new Caine Industries "Longshot" rifle (a penetrating sniper rifle that takes 10 rifle rounds to fire). Cookies go to whoever can guess the reference made by this weapon's name.
- The Spec-Ops Shotgun was "removed" - it's still possible to cheat for it, but it's not obtainable during normal play.
- To replace the Spec-Ops Shotgun, I added the Personal Defense Shotgun - using Marty Kirra's Zen-styled shotgun (the doubleslug from ww-cash). You can fire it twice before reloading.
- DoomRater has reported his progress on the Demon Arm - unfortunately, his original concept doesn't quite work out in gameplay, so it's probably going to be changed.
- Added six new burning death sounds from Kingpin and Return to Castle Wolfenstein. There are now 12 burning deaths.
- Completed the dynamic light definitions - these are only defined for the items that are new to The Stranger. If you want dynamic lights for the rest of Doom's items, go get the definitions wad from the GZDoom download page.
- Replaced player sounds with those from Quake 4 instead of Doom 3. They fit the player character (at least, my mental image of him) better than Doom 3's.
- New punch sounds, freshly ripped from my copy of Jedi Knight.
- Other miscellaneous tweaks and fixes.
- Still haven't finished the dual revolvers.
Posted: Wed Jan 04, 2006 1:44
by wildweasel
The Stranger
- Dual Revolvers COMPLETED!
- Added dry-fire sounds to all applicable weapons instead of making them jump straight to the reload upon running out of ammo. Now you can hear the trigger clicking before it auto-reloads
- Sped up the reload for the Personal Defense Shotgun
Posted: Fri Jan 06, 2006 5:02
by wildweasel
The Stranger
- Made some tweaks to the DOOMDEFS lump for performance increases. Please note that if your system cannot handle the dynamic lights, you can always switch to the software renderer.
- Added/fixed obituaries for many objects.
Posted: Fri Jan 06, 2006 5:12
by Chronoteeth
Question, what are obituaries again?