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Posted: Fri Dec 22, 2006 19:28
by Alter
Fixed both bugs now

Posted: Sat Dec 23, 2006 3:40
by DoomRater
Fun graphics, but the gun shoots after we see the initial gun flames. That looks really weird...

Posted: Sat Jan 27, 2007 1:05
by Bouncy
bump!

any progress on this? :(

Posted: Sat Jan 27, 2007 5:22
by wildweasel
Forgot to post about this when I received it:
Cleveland Rock, via email, wrote:Dear Wild Weasel,
I'm really sorry, but I already have to quit the project due to some very serious personal problems that came up. I tried my hardest to continue working on the WAD, but it's too difficult right now. I'm sorry and I hope you find somebody else who can do a better job.
Regretfully,
Cleveland Rock

Posted: Sat Jan 27, 2007 7:24
by Alter
We understand him that he has serious personal problems, so weasel is leader again

Posted: Sat Jan 27, 2007 8:17
by wildweasel
Nope. I'm not taking the project into my hands again. Anybody want to volunteer?

Posted: Sat Jan 27, 2007 14:18
by TheDarkArchon
I'll do it.

Posted: Sat Jan 27, 2007 23:54
by TheDarkArchon
WW's given me the files and, of the unsorted weapons, here are my judgements

Format is:
Weapon - Author - Judgement - Reason

AK47 - Me - Needs Improvement - The smoke looks crap and the firing sound cuts off
Double Glocks - DoomRater - Accepted - Superb tech demo, though it needs more commenting on what on Earth it does, though I can handle that
Heavy Cannon - Zeg-Vok - Needs Improvement - Needs sounds before getting accepted
Railgun - Lord Mattus - Rejected - Too generic with not so good sprites (There's a good reason why Fredrik replaced those sprites in Freedoom). I also suspect this was taken from Aeons of Death as well.
Ice Rifle - Lord Mattus - Needs Improvement - Make it less like the Plasma Rifle for acceptance. All sprites involved are overused as well.
Poison Sword - I don't know - Rejected - To get in, this needs an overhaul: The sprites are overused, the raising states are too slow, the ready state is glitchy and needs more sounds as well such as for hitting someone or the wall with the main attack.
Golden Axe - Zeg-Vok - Needs Improvement - Needs wall hitting and human hitting sounds. Swinging sound is horrible.
Punch Gun - Zeg-Vok - Accpeted - I like it and it's well balanced. Power level 1 when I remove it's power to gib.
EMG - Zeg-Vok - Needs Improvement - WHOA NELLY THAT'S POWERFUL! That and the sprite gets cut off while walking.
Stealth Crossbow - Zeg-Vok - Accepted - The only change I'll do here is make the arrows ark not as much by reducing the effect of gravity.
Deathwatch - Zeg-Vok - Accepted - I'm going to boost this weapons power so it's not a waste of rockets. Power level 5
Nuke of Doom - Zeg-Vok - Rejected - Infinite ammo, too easy to kill yourself, CPU rape and bad HUD sprites are the reasons for this.
Punisher - Zeg-Vok - Accepted - Going to remove one of the primary firing sounds because it sounds because it's weak especially compared to the almighty boom of the other one.
Hand Force Field - Zeg-Vok - Needs Improvement - The sprites look ugly, though well animated.

Posted: Mon Jan 29, 2007 12:40
by BlazingPhoenix
Do I have to wander aimlessly in this topic to find the link for the Ice Wand again? :\

Posted: Tue Jan 30, 2007 20:58
by Lord Mattus
I've made the Ice Rifle look less like the Plasma Gun.

Re-Review.

@KOF: http://forum.drdteam.org/download.php?id=944

Posted: Thu Feb 01, 2007 19:14
by TheDarkArchon
Bothed weapons are marked as "Needs Improvement"

Ice Wand - It's weak for a weapon that has a 100 ammo limit (For a guide, look for something between the shotgun and the rocket launcher.) plus I'm not a fan of Elven Wand recolours. Plus points for the semi-original firing sound though the projectile has a puny-looking explosion and has no sound.

Ice Rifle - Feels like a slowed down Doom 2.5 plasma rifle still, with added malaligned flash sprite to boot.

Posted: Fri Feb 02, 2007 3:18
by BlazingPhoenix
What should I do to improve it? Just tinker with the damage?

Posted: Fri Feb 02, 2007 4:02
by TheDarkArchon
Tinker with the damage a little, add a death sound for the projectile and make is less generic than just another single shot weapon (Something I forgot in my mini-review)

Posted: Sat Feb 03, 2007 17:35
by Lord Mattus
What should i do to improve my ice rifle? :roll:

Posted: Sat Feb 03, 2007 20:18
by Theshooter7
So what weapons are left?