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Posted: Sat Mar 03, 2007 0:08
by wildweasel
For reference, the casings used in ww-diaz are actually coded by Zero Prophet, so bear that in mind if you decide to use his code.

Posted: Sat Mar 03, 2007 0:16
by TheDarkArchon
If you trace it back, the casings were originally made by Xenophon.

Posted: Sat Mar 03, 2007 5:00
by Theshooter7
Alright I will. Thanks.

First weapon pack

Posted: Thu Mar 08, 2007 18:35
by dolores49
I made also a weapon pack
it contains:
Alpha version shotgun
Alpha 0.4 machine gun
Alpha 0.5 machine gun
Chain-Shotgun

Posted: Thu Mar 08, 2007 21:06
by TheDarkArchon
All need improvement: The alpha shotgun looks terrible as it always has, the 0.4 machine gun is a boring weapon with a poor muzzle flash, the 0.5 machine gun has a bad sound and a bad muzzle flash and the chain-shotgun is over-powered central using the old Freedoom chaingun sprites. Also minus points for using stock sounds

Updated version

Posted: Fri Mar 09, 2007 16:13
by dolores49
Version 1.1 of my weapon pack

Weapon pack 1.25 version

Posted: Sun Mar 11, 2007 16:02
by dolores49
I removed the chain-shotgun, coz it sucked.
I added 2 new weapons, the railgun from Shadow Warrior and the Blaster from Quake 2.

Posted: Fri Mar 23, 2007 21:30
by Kirby
Any updates? :(

Posted: Sat Mar 24, 2007 0:00
by wildweasel
Kirby wrote:Any updates? :(
Here's your freakin' updates, pal...

Posted: Sat Mar 24, 2007 0:26
by TheDarkArchon
Current status is on hold as it's approaching end of the semester at uni so I generally need to wrap up my years work. Next week is the last week of the semester.

Posted: Thu May 31, 2007 19:06
by Jimmy
Hey, I've been busy recently creating weapons for my numerous Doom mods and I came up with this thing.

It's basically a weapon that shoots homing fireballs out of your (skinny) hand. The weapon and ammo sprites are recolored (by me) from Hexen, the projectile sprites are directly from Heretic, the sounds are from both Heretic and Hexen, and the pickup sprites were done by me, and by that I mean I stuck the Frost Shards weapon ring on a red Doom flamestick and got rid of the stick. :wink:

I'm submitting this because I think I did a good job on the sprite recolors and the animation looks nice and (fairly) smooth, and the weapon itself is quite nice to use on small groups of zombies/imps.

I'm eager to hear your thoughts on it, weasel. :)

EDIT: Oops, I didn't include a txt file, was I meant to? Oh, and I know the project is "on hold" as TDA stated above, but I'm submitting this nonetheless. Hope it gets approved. :D

Posted: Thu May 31, 2007 19:14
by TheDarkArchon
Accepted on power level 3.

Posted: Thu May 31, 2007 19:16
by Jimmy
Thanks! :wink:

Posted: Thu May 31, 2007 23:23
by DoomRater
I like how it's not perfectly accurate. While even at a distance it's still pretty accurate, the idea that the aim could be off for any number of reasons (randomly, or because you're not standing in the same spot all the time) gives a feel of balance to the weapon.

Now if I only had a version with a diminishing range limit! Wait... wasn't there a codepointer that did splash damage to bosses? I could do it that way... (babbles on about ideas he hasn't tried for an hour)

Posted: Fri Jun 08, 2007 15:30
by twinkieman
im making a barrel launcher one prob tho:
when i try to test it i get an error of something like..."invalid script in line such and such... invalid action A_firecustommissile"
it annoys me some one help!