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Posted: Sun Jun 10, 2007 1:59
by twinkieman
how did they get mis aligned it looked fine on gzdoom
Ps: i meant for there to be no muzzle flash its springloaded.

Posted: Sun Jun 10, 2007 2:53
by TheDarkArchon
GZDoom 1.0.24 says to the contrary and so does XWE: You're nearly 20 pixels out!

Image

Posted: Sun Jun 10, 2007 3:53
by twinkieman
ahhhhhhh i see what u mean now ok

Posted: Sun Jun 10, 2007 4:06
by twinkieman
is this any better
Image

Posted: Sun Jun 10, 2007 4:10
by TheDarkArchon
Yes, but there's still the other issues.

Posted: Sun Jun 10, 2007 4:39
by twinkieman
i no im still workin on that

Posted: Sun Jun 10, 2007 5:00
by twinkieman
i just fixed the fire rate the normal fire now shoots with a 30 tic delay, altfire with 60 tics
i just made projectiles more realistic -- now they have the effects of gravity weighing them down
btw what do u mean by projectiles are horrible? is it the sprites?[/quote]

Posted: Sun Jun 10, 2007 11:50
by KeksDose
I think TDA means that the barrels are actually flying in a stance pose, and they just disappear in normal fire mode. Maybe a sprite edit to make them fly horizontally, not in the stopped pose? I actually thought something like this:

-----
..I... THIS IS HOW YOURS FLY (VERTICALLY IN STANCE POSE).
..I...
-----


I-------I THIS IS HOW THEY COULD FLY TO MAKE IT LOOK MORE REALISTIC.
I.........I (HORIZONTALLY, LIKE A ROCKET).

Posted: Sun Jun 10, 2007 20:41
by Jimmy
wildweasel wrote:FreeDoom is free, open source, which means that using the graphics from it is no big deal whatsoever.
But you have to include a freedoom-license.txt file with any file you make containing its resources, right? (Like KDIZD)

Posted: Sun Jun 10, 2007 21:57
by TheDarkArchon
Strictly speaking, yes, though the Freedoom team won't give a shit.

Posted: Sat Jun 16, 2007 17:43
by twinkieman
well ive been afk for a week at boy scout camp and im back now. im happy, i missed the computer!!!
ill edit them sprites now!
ill actually start a txt file now lol

Posted: Thu Oct 04, 2007 2:26
by DoomRater
Damn this needs to be revived.

Oh well, here is a quick submission based on something that was submitted in the WRW (I forgot the author of the original weapon and have no idea whose sprites these are):

http://rapidshare.com/files/60111531/ARrifle.zip.html (bad)

Oh and Sniper Joe, this is a slightly different version from the one you had.

Edit: Oh... stupid reload bug gives you a bullet when you try to reload even if you don't have enough ammo. I'll resubmit in a sec.

Fixed version: http://rapidshare.com/files/60115156/ARrifle.zip.html

Posted: Sat Dec 01, 2007 3:26
by DoomRater
Okay, so submitting someone else's frames, no matter how greatly modified, is not my own. Moving along, here is a rework of one of my other submissions- the One Gauge Shotgun. This is the personal model and I'll get to submitting the GI model later once it's done, but for now enjoy this overpowered, overly complicated piece of equipment. Trigger.wad included, 350 page manual sold separately.

http://rapidshare.com/files/73462797/OneGauge.zip.html

Normal Operation:
Fire: Shoots the gun.
AltFire: builds up the Street Sweeper.
Reload: stuffs a shell in. Hold to fill the magazine or to see the magazine if it's already full... but why would you wanna do that?

While holding down WeaponSpec1:
Fire: Cycles forward through the choke settings.
AltFire: Cycles backward through the choke settings.
Reload: Cycles the stagger for the Street Sweeper from short to long. Four settings.

More spread modes to come, including the infamous "cross" spread.

Posted: Fri Dec 07, 2007 14:25
by Eb
If anyone has MaxPower's bat, can you please upload it? all links in this thread leading to it are broken, and i would like to use it in a small project of mine.

Wow, DoomRater, That one gauge is a really nice peice of hardware. I love it. :3

Posted: Wed Dec 19, 2007 6:20
by Cacodumb
Shame this project never really attracted the attention that the WRW recieved. =/

I would of liked to see all the weapons people came up with. Oh, well.