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Posted: Tue May 23, 2006 22:29
by Marty Kirra
New mod progess would be updated here. The other mod that he is talking about is Agent Zero.
Posted: Tue May 23, 2006 22:38
by wildweasel
Well, I haven't touched Agent Zero in who-knows-how-long - and I might end up turning it back into a solo project (possibly even converting it to a GZDoom project, simply because I feel more comfortable working with it these days).
As for TSP2, I haven't really done anything with that either.
There's also one mod that I haven't announced yet, because I don't want to hype it. I'm just going to release it straightaway when I've finished with it. All I'm going to say is that it's for GZDoom, and the emphasis is on keeping things simple.
Posted: Tue May 23, 2006 22:42
by Doomed Soul
I thought ChronoTeeth stopped working on that.
WW: HYPE IT GOOOOOD-DA!!!!!!
Posted: Tue May 23, 2006 23:36
by Chronoteeth
Uh, well, come to think of it, I was waiting for you to make the next weapon in agent zero, so then I can make the next.

Posted: Sat May 27, 2006 5:10
by MidoriMan
Out of curiosuty, but any other realms of progress in NoN?
Posted: Sat May 27, 2006 6:31
by wildweasel
I...uh...looked at it yesterday =P That's all I did was look at it...goofed around with the Kar98 and then quit.
It'd really help if you could send me your latest version, so I can see where we're at.
Posted: Sat May 27, 2006 7:41
by Chronoteeth
latest version? I think I still have the latest version that you have.
Posted: Sat May 27, 2006 9:14
by Marty Kirra
I think that was directed toward MidoriMan since he is helping WW with NoN.
Posted: Sat May 27, 2006 9:30
by Paul
WildWeasel wrote:I...uh...looked at it yesterday =P That's all I did was look at it...goofed around with the Kar98 and then quit.
Weeze, no offense or anything, but after you released so many mods I always tought of you as much more productive than me for instance

Posted: Sun May 28, 2006 17:38
by wildweasel
I suppose I ought to update this mess of a journal.
These days, I haven't exactly accomplished anything in terms of weapons. I say "not exactly" because while I have done things relating to weapon mods, I haven't actually worked on my main projects. Mostly I've been doing weapons for other people, and managing a few side projects of mine (as well as catching up on my gaming hobby, ordering a new computer, and improving my Brain Age - which is at 28 right now).
Posted: Sun May 28, 2006 19:41
by Paul
Brain Age? 10 years ahead of the brain's evolution from the body's development sounds a bit gruesome

Posted: Sun Jun 04, 2006 5:36
by wildweasel
Let there be light.
Ransom stood at the front of the chapel, one of the Tomes held open in his left hand. In his right hand was his sword, which had developed a few nasty red stains and scratch marks from excessive use. It looked like it could snap in half at any given moment.
He read a passage and tried not to get distracted as the hordes descended upon him. They were clawing at the stained glass windows, but they dare not break them for fear of retaliation from D'Sparil (who did not appreciate his minions destroying anything in his image). Just as the door finally burst open to reveal an entire cavalry of undead warriors, Ransom finished reading from the Tome and raised his blade - now completely engulfed in flames, with not a single scratch on it.
The Stranger Part 2
- Added a pickup sprite for the Siege Cannon, courtesy of Paul.
- Edited together some sprites for the Tome of Power upgraded version of the Longsword. Also coded it, but still pending some special effects additions (like a flame trail made of particles).
- Modified the damage on the un-Tomed longsword so that the difference is more noticeable.
- Adjusted a few sound effects.
- Improved every single gunfire sound in the wad.
Posted: Mon Jun 05, 2006 21:11
by wildweasel
Lately I've been experimenting with making a short (very short) total conversion for GZDoom based on the resources from Outlaws. I've got my first weapon imported (the Colt single-action army), complete with high-resolution weapon sprites and stereo sounds. Based on my learnings from this experiment so far, I'm working on writing a tutorial for how to use high-color/24-bit PNG sprites.
Posted: Sat Jun 10, 2006 7:54
by wildweasel
Time to make a little clarification.
I just recieved my brand new computer in the mail - a Dell XPS with SLI'd GeForce 7900's, 2 GB of RAM, and a Pentium D processor. That being said, progress on my mods is probably going to be minimal over the next week or so (while I try and run games at absurdly high resolutions - Doom 3, Ultra Quality, 1280x1024 at 60 FPS).
Posted: Sun Jun 11, 2006 20:32
by Doomed Soul
Sweet.