Phocas Island 2
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Paul
- DRD Team Admin (Inactive)
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Tormentor667
- Stronghold Team
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Zero Prophet
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chopkinsca
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Thanks. I've done so much, that the only way I won't finish it is if it gets lost somehow or I die. Even if I did give up for some odd reason, what's there now could still be released.Zero Prophet wrote:Wow, this is pretty amazing, judging from the given screenshots. I'm not sure if my opinion makes much difference, but I urge you to finish this.
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Skadoomer
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- Location: Lancaster PA
be careful with the texture usage on the outdoor canyon areas. I ran into the problem of overusing the same texture on surfaces, which makes the area look like a lot of brown noise. The key is to create 2-5 near alike textures that you can use in upper/lower areas to create a varience within the space with 1 consistant texture on the walls.
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chopkinsca
- Posts: 183
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chopkinsca
- Posts: 183
- Joined: Thu Dec 29, 2005 8:09
Update: Nearly all the layout is done. All that needs to be finished is adding detail to a few areas, designing two more monsters and tying together the final path. While there isn't much left to do, progress has really slowed down, but hasn't stopped completely. I might be get a beta version done for someone to playtest in the near future.
I have been wondering about one thing. I use a few Hexen resources (few textures I can't draw, and the sprites of a couple of monsters.) I was thinking whether I should include these resources, or require both the doom2.wad and hexen.wad files to run this. I'll see what you have to say about it then decide.
And lastly, a few "new" screenshots.
[spoiler]Inside the big building

Another inside shot

and a blurry picture of a tower off in the not so far distance
[/spoiler]
I have been wondering about one thing. I use a few Hexen resources (few textures I can't draw, and the sprites of a couple of monsters.) I was thinking whether I should include these resources, or require both the doom2.wad and hexen.wad files to run this. I'll see what you have to say about it then decide.
And lastly, a few "new" screenshots.
[spoiler]Inside the big building

Another inside shot

and a blurry picture of a tower off in the not so far distance
[/spoiler]-
ellmo
- DRD Team Admin (Inactive)
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J-Dub
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chopkinsca
- Posts: 183
- Joined: Thu Dec 29, 2005 8:09
So nobody has any comments on forcing the player to require doom2.wad and hexen.wad? I guess it's just me being paranoid again about people complaining that I stole resources.
I thought I'd post some interesting (maybe) stats about the project. Mostly for the extensive use of 3d floors and slopes.
I thought I'd post some interesting (maybe) stats about the project. Mostly for the extensive use of 3d floors and slopes.
Code: Select all
6244 decorate lines
1304 + 124 library script lines
map01
175 3d floor lines
771 slope lines
map02
136 3d floor lines
344 slope lines
map03
115 3d floor lines
603 slope lines
map04
166 3d floor lines
333 slope lines
map05
70 3d floor lines
38 slope lines
map06
106 3d floor lines
125 slope lines
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BlazingPhoenix
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wildweasel
- DRD Team Admin (Inactive)
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chopkinsca
- Posts: 183
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You're right. Since this started out as a Hexen project, that explains the Hexen resources that I used.
This is getting close to being finished. Just need to wait for music and testing, and the detailing of the final areas (which where left until last for a reason). If I worked hard, I could have it out in a week, but that most likely won't happen. At the latest it will take about a month.
Oh, and one final screenshot. (it's probably too bright.)
[spoiler]
[/spoiler]
This is getting close to being finished. Just need to wait for music and testing, and the detailing of the final areas (which where left until last for a reason). If I worked hard, I could have it out in a week, but that most likely won't happen. At the latest it will take about a month.
Oh, and one final screenshot. (it's probably too bright.)
[spoiler]
[/spoiler]