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Posted: Sat Jan 28, 2006 19:12
by Graf Zahl
Caligari_87 wrote:@WW: No, it seems that HIRESTEX remaps based on the attributes of the dummy graphic, including size.
Indeed it does. But using fullscreen hires graphics is an enormous waste of texture memory. Better cut it to the parts actually needed and align them properly, especially for weapon sprites.
Posted: Sat Jan 28, 2006 21:01
by Caligari_87
I guess I'd better get off my lazy ass and do it properly, huh?

Posted: Sun Jan 29, 2006 1:38
by chaoscentral
I <3 HighRes Weapons!!!!!

Posted: Sun Jan 29, 2006 1:51
by chopkinsca
chaoscentral wrote:I <3 HighRes Weapons!!!!!
What's that ugly looking blob on the left side of the screen?
(I know what it is).
Anyway, I can say the opposite, highres weapons/graphics and doom don't mix.
Posted: Sun Jan 29, 2006 2:31
by smg m7
Eh, it depends. If all the graphics are high-res, then it looks okay.
Posted: Sun Jan 29, 2006 8:02
by Caligari_87
Ooohhh... When I release the first segement of Haloguns2... I got all the graphics for the pistol finished today, and everything works like a dream, except the offsets, which still need quite a bit of tweaking...
Mmmmm... true-color high-res goodness... preeettyy...

Posted: Sun Jan 29, 2006 14:36
by Enjay
If people are interested in a version of XWE with fixed png offset handling, you can get the latest beta from this Doomworld thread:
http://www.doomworld.com/vb/showthread. ... tid=592476
but scroll down to the bottom - it's no longer the one that Wildweasel linked to but the one Csabo posted near the bottom of the thread.
Posted: Sun Jan 29, 2006 15:02
by TheDarkArchon
Yes it is, actually. The link is still the same.
Posted: Sun Jan 29, 2006 19:23
by chaoscentral
so in that version of XWE I can change the offsets of the PNGs without it reverting back to the doom palette?
EDIT: Also when I put the sprites into a zip file with the correct offsets, the appear lower than the screen, but when I had it in wad format, it was fine. Am I doing anything wrong?
Posted: Mon Jan 30, 2006 4:46
by BlackFish
oo nice, now somebody please release a test wad! I dont care if it's one weapon.

Posted: Mon Jan 30, 2006 5:18
by chaoscentral
I have a wad, but it is 2 MB in a wad... and only 1MB zipped. the problem is, that when it is in zip form, the offsets appear much lower than the wad version
nvm... I'll just release the wad in a zip folder... here ya go, the 357 magnum from half life 2... in highres! enjoy!
http://chaoscentral.biz/downloads/357.zip
Posted: Mon Jan 30, 2006 7:56
by Nash
Lookin' good, chaoscentral!