What's changed?
A lot of Solarsnowfall particle effects have been added but hopefully I've managed to activate/deactivate them well enough as you move around the map to minimise the performance hit. Puking script 666 now toggles between fast and slow computer configs. The slow config removes all reflective floors and nearly all particle effects for those with machines not quick enough to allow Solarsnowfall's particles.

A new area has been added. Just an open town square where the sewer key can now be found, rather than just lying next to the sewer door. It's a largish area and although you can only get onto a couple of them, and many aren't particularly obvious there is a boat load of 3D floors in the area. There's very little to explore in the new area - it's lined with "closed" buildings that you can't get into but obviously a new area means more enemies and items and a bit more loot too.

Other than that, there are a couple of minor cosmetic tweaks to take into account some of the comments made to me. I was going to try and spend a little more time on this map, but real life has caught up with me big time over the last few weeks so I guess it's probably best that I just draw a line under this and consider it done. It's just getting too frustrating to try and juggle all the stuff I have going on ATM. So, as far as I'm concerned, this is the final version and there will only be changes to it in the the future if someone comes up with a real showstopping bug.