Page 4 of 6
Posted: Fri Dec 07, 2007 22:24
by .+:icytux:+.
WoW!!! 0_o THAT IS AWESOME!!! really cool!!!! (me says... best particle effect of keksdose!!)
Posted: Sat Dec 08, 2007 19:10
by Azure Agony
Damn, when I saw this fire I said to myself: I must make for this flame 3d model of torch, and as I said that I did!

More - I couldn't wait and made fire too (based on your steam code).
Oh, I forgot to say this model has almost 900 polygons
Here comes:
Posted: Sun Dec 09, 2007 18:33
by .+:icytux:+.
Posted: Sun Dec 09, 2007 19:22
by Reinchard
First oryginal torch from Doom in 3d model. Its better then torches from any other ports I see. You should be remake all Doom sprites to 3d models. Other ports may hide.
Posted: Mon Dec 10, 2007 14:30
by KeksDose
Seconded! :D This torch model with those effects look damn awesome! ^^ Best torch replicate I saw yet!
Posted: Mon Dec 10, 2007 15:07
by Azure Agony
Heh, great thanks!
Posted: Sun Jan 06, 2008 11:17
by KeksDose
A new demo thingy added, which was actually only supposed to help rhino_66 in another thread :O
It's basically hot water. Hot water starts steaming (but still, it isn't realistic since I didn't make the water less and less from time to time

). So it's actually 'how to fill my basins with very hot water without using tons of spawners to fill out an entire surface'. Oh, and you can set the particle strength also
Enjoy!
Posted: Sun Jan 06, 2008 15:36
by Azure Agony
Very nice effect!
Posted: Thu Jan 24, 2008 20:07
by KeksDose
Whoa, an update!
[spoiler]Screenshot of a muzzle flash in all it's... muzzle flash'y glory
Explosion with a flash with richer colors:
Stuff I added to the torches:
\o/ Imp fireball:
New plasma projectile:
New BFG projectile:
And last but not least, a cacodemon fireball, which still needs it's colors to be fixed /methinks:

[/spoiler]
I made much progress lately... I'm sure I'll finish this soon!

Posted: Mon Feb 04, 2008 11:21
by KeksDose
Sick clouds mode ON.
What NOW is left to do is:
- Adding revenant missiles.
- Adding archvile fire.
- Adding bullet puffs.
- Adding the lost soul.
- Remaking the cacodemon fireball graphic.
- Adding rocket smoke.
- Re-adding decals.
Posted: Mon May 12, 2008 13:43
by DoomerMrT
Any news on this? I would also wish to know how did you create that smoke effect located
here.
Posted: Tue May 27, 2008 10:42
by Tormentor667
This needs an update

Posted: Thu May 29, 2008 22:26
by BlazingPhoenix
The screenshots look cool, and I also wonder about an update.

Posted: Sat May 31, 2008 19:28
by KeksDose
And I looked for a decent but still cheap mouse (so I can draw the decent way again).

I actually stopped working on this, until, uh, now, since I now people are still showing interest in it.

Give me a bit up cleanup & add \ replace time, so I can release this and claim my work as done here.

Replace time because I again found out new stuff in Gimp... I hope you guys like slimy green explosions.

Posted: Fri Jun 06, 2008 12:19
by KeksDose
OK, guys, what you see here is an ordinary Pain Elemental.

Since he didn't have anything to do, he decided to test something for me. A lump, it's called "SPLISHHH". After that test, he felt much better, he told me!

Well, yeah... I'm trying to make some weird blood effects. Current value for that being awesome is 0.21069% <_< Bloody hell...
