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Posted: Wed Jun 11, 2008 19:59
by Rex Claussen
Reinchard wrote:About trees - I have dilemma. Street can't be wider because I decided to hold on true sizes. I know, this looking little strange, but I don't want remove trees.
I agree that you should not remove the trees and should not widen the street - I just mentioned them as possible solutions, and not necessarily good solutions. And I only brought up the tree-clipping as a minor issue. Don't give it a second thought.
If I make two versions of wad: one with low res nad second with high-resoultion textures, then I will have make two different maps, with different textures X Y coordinates. Double work.
Maybe if I remove some not necessarily textures, I will reduce size of wad to 90-80 MB. I hope, this will be no problem to you guys, if you want download it.

IS IT?
Don't make a second (and in your opinion, inferior) version if it is not going to meet your standards and expectations. I think that most people who download your game will be doing so to be wowed by your texture work and the realism of the map. Making something that will be less realistic and lower in quality may be a turn-off.

As for the file size, yes you should definitely remove unnecessary resources. But don't do it if it will sacrifice the overall quality of your game. People are quite used to large downloads, so that should not stop you either.

Posted: Wed Jun 11, 2008 20:55
by Reinchard
Thanks, you calm me down. I regret that on beginning of works on this map I knew not much about high res textures and I spended many hours in Doom Builder with calculator and placed X and Y of all textures by hand... Today I would spare me many work (and many many time). Ok, i'm back to Doom Builder - before me yet many hours of work...

Posted: Thu Jun 12, 2008 0:56
by Mortarion
I agree with Enjay, leave the textures hi res, and download will be worth it, hell the wad looks like a visual feast, so why sacrifice it(and many hours of your time) for a slightly faster download, In my opinion 80-90 megs downloads at the same speed as 100-120 megs, so while I'm downloading, I'll just go train parkour for a while, simple as that!(my connection plays up so I'd have a while to train! :D )

Posted: Thu Jun 12, 2008 5:27
by Reinchard
Ok, so I decided leave this damn textures :D

Posted: Sun Jun 22, 2008 11:35
by Reinchard
Before premiere one more short film, showing this map in action. I give link to file, becouse Youtube reduces quality.
http://www.speedyshare.com/453368143.html

Posted: Tue Jun 24, 2008 16:51
by Janitor
after seeing the trailer for this, it knocked me over. Good work! The only thing I can suggest is add more monsters. This would make a nice slaughter map.

Posted: Thu Jul 10, 2008 7:58
by Jannak
Janitor wrote:after seeing the trailer for this, it knocked me over. Good work! The only thing I can suggest is add more monsters. This would make a nice slaughter map.
Well especially from the Beastiary which you could grab all or most of the monsters that are appropriate for it.

Posted: Fri Jul 18, 2008 15:57
by Zackin5
Wow, this is looking great! Like Mortarion said last page, this seem like a good map for a zombie invasion.

Posted: Sat Jul 19, 2008 13:39
by Reinchard
Is july, but I still can upload this wad. I fight with sidedefs limit and now I replace lots of furniture sectors with 3d models. This look more realistic and give me much more sidedefs to build more and more flats.

Image
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Posted: Sun Jul 20, 2008 4:52
by wildweasel
That is one kick-ass fridge.

Posted: Sun Jul 20, 2008 6:24
by Janitor
IMO, this mod would look cool with some new more realistic guns like an M16 and a baretta. maybe I'll play this with a gun mod when you release it

Posted: Thu Jul 31, 2008 14:28
by Reinchard
Image
Image

Posted: Thu Jul 31, 2008 17:49
by wildweasel
I love trainyards. Lots of cover...until somebody crawls under what you're using for cover and caps you in the legs. =P

Posted: Thu Jul 31, 2008 23:52
by Janitor
man, this is gunna kill my computer :(

at least now I have a good reason to upgrade that isn't Doom 3. :cheers:

Posted: Fri Aug 01, 2008 6:14
by Reinchard
Haha, yeah, You have a reason :D