Posted: Sat Aug 19, 2006 6:58
The New Project
Well, given my current boredom involving pretty much anything Ransom-related, and the fact that I still don't have enough Level 1 weapons to start workin' on the ARW compilation, I figured I needed a good project to keep myself occupied, lest I fall into the depths of Leaving The Community Forever like some other DRD Team members I know (but I won't name names). This project needs a little bit of background for you all to understand its significance.
Those of you that read Marty's mods journal have noticed that he has been putting a lot of work into a mod called Agent Hernandez: Dawn of Tomorrow. Well, behind the scenes, he and I have been working on a little miniature continuity to fit into this mod - which involves the creation of characters other than Hernandez. One of these characters is another agent named Olivia Diaz, who is more or less a love interest for Hernandez.
The plan between the two of us is this: while Marty works on the Hernandez mod, I make the Diaz version. They're essentially two seperate entities as far as graphics, sounds, and weapons are concerned - but Marty and I have been collaborating quite a bit on the different aspects of each mod. I've been aiding him with code and sound effects, and he has been providing valuable graphical resources (which I have not hesitated to put to use myself).
And so, I am happy to announce the creation of...
Diaz
The current weapons loadout:
I'll be posting screenshots later - and if I feel like it, I'll also start uploading public betas like Eliwood and others have been doing. I don't really think the "anticipation" route works here =P
Well, given my current boredom involving pretty much anything Ransom-related, and the fact that I still don't have enough Level 1 weapons to start workin' on the ARW compilation, I figured I needed a good project to keep myself occupied, lest I fall into the depths of Leaving The Community Forever like some other DRD Team members I know (but I won't name names). This project needs a little bit of background for you all to understand its significance.
Those of you that read Marty's mods journal have noticed that he has been putting a lot of work into a mod called Agent Hernandez: Dawn of Tomorrow. Well, behind the scenes, he and I have been working on a little miniature continuity to fit into this mod - which involves the creation of characters other than Hernandez. One of these characters is another agent named Olivia Diaz, who is more or less a love interest for Hernandez.
The plan between the two of us is this: while Marty works on the Hernandez mod, I make the Diaz version. They're essentially two seperate entities as far as graphics, sounds, and weapons are concerned - but Marty and I have been collaborating quite a bit on the different aspects of each mod. I've been aiding him with code and sound effects, and he has been providing valuable graphical resources (which I have not hesitated to put to use myself).
And so, I am happy to announce the creation of...
Diaz
The current weapons loadout:
- Martial Arts. Diaz is an experienced Muay Thai fighter, and she has access to a quick punch-punch-kick combo. This is also affected by Berserk (actually a well-concealed Tome of Power that only affects the combo attack).
- Colt M1911A1 handgun. A decent sidearm with good power and common ammo.
- MarTeba G3 revolver. A reliable dual-action revolver, with a new and interesting reload animation inspired by HL2's.
- Assault shotgun. You might have seen this kind of shotgun several times before, but I designed it differently this time - rather than a few really powerful pellets, this one shoots about 45 pellets that do 2 damage each.
- Skorpion. My submission to the ARW returns, with reloading and a new firing sound (whoop-de-doo).
- Hand grenades. That's what I was trying to fix over at the ZDoom forums - and now that it works (hallelujah), it's probably the most fun I've ever had with frag grenades. I also did the throwing differently - I didn't want it to be quite as bouncy, so what I did was reduced the projectile speed, and added a ThrustThingZ to the spawn state so that the grenade's trajectory was offset higher (so the player doesn't need to look up 75 degrees to hit a zombie 50 feet away).
I'll be posting screenshots later - and if I feel like it, I'll also start uploading public betas like Eliwood and others have been doing. I don't really think the "anticipation" route works here =P