Page 35 of 45
Posted: Mon Oct 02, 2006 4:34
by wildweasel
Diaz
Current version available at
http://armory.drdteam.org/wwmods/inprogress/ww-diaz.rar - pending addition of special effects and new HUD (if anybody's willing to help me make one). I also plan on adding melee attacks to weapons that lack altfire modes.
Changes in this version:
1. Proper chainsaw replacement - the SMG37. Ammo comes in backpacks only (this is intended). Accurate and fast, but weak. Large clips.
2. Cocking animation added to Skorpion.
3. Screwed around with the weapon numbering - the RPK is now on slot 5, the hand grenades have been moved to 6 with the RPG7, and the extra space on slot 4 is now taken by the SMG37.
Posted: Mon Oct 02, 2006 4:45
by Marty Kirra
404!
TheDarkArchon wrote:404. The URL should say "inprogress" instead of "incomplete".
Posted: Mon Oct 02, 2006 4:51
by wildweasel
I hate me.
Posted: Mon Oct 02, 2006 11:28
by TheDarkArchon
The Arc Welder is supremely underpowered. IT's a BFG replacement that can't even kill a revenant with one shot. Considering it is possible to wax a Spider Mastermind with one show with the BFG, it's rather weak in comparison.
Posted: Mon Oct 02, 2006 13:43
by hitmanx
you can't kill a spider mastermind with one bfg shot..It takes at least 3
Posted: Mon Oct 02, 2006 15:58
by Chronoteeth
Heh, yeah it is just a wee bit underpowered. Say, hows about some disintigration frames for the human enemies to go with it?
Posted: Mon Oct 02, 2006 19:37
by TheDarkArchon
hitmanx wrote:you can't kill a spider mastermind with one bfg shot..It takes at least 3
Then you aren't using it properly. It is entirely possible to kill a spider mastermind in 1 BFG shot, though it takes a decent whack of skill to do it.
Posted: Mon Oct 02, 2006 19:55
by Alter
TheDarkArchon wrote:hitmanx wrote:you can't kill a spider mastermind with one bfg shot..It takes at least 3
Then you aren't using it properly. It is entirely possible to kill a spider mastermind in 1 BFG shot, though it takes a decent whack of skill to do it.
Yeah because you must risk your entire 100 health in order to make all bfg sprays hit the mastermind
Posted: Mon Oct 02, 2006 22:54
by wildweasel
Chronoteeth wrote:Heh, yeah it is just a wee bit underpowered. Say, hows about some disintigration frames for the human enemies to go with it?
Hmm, well I'm not using the Burn states for anything...I guess I could do this. As for the power...well, I made it weak because the weapon also has the ability to penetrate. I suppose I could beef it up though...enough power to one-shot an Archvile, perhaps?
Posted: Mon Oct 02, 2006 23:17
by TheDarkArchon
That would be fine: Making a BFG replacement balanced is always a pain since the BFG has quirky behaviour in the first place.
Posted: Fri Oct 06, 2006 23:00
by wildweasel
Over the past few days, I've been working on adding melee attacks to ww-diaz. Currently I've added melee to the Colt, the mini-shotgun, and the SMG37. I will not be adding melee attacks to the grenades, the RPG, the arc-welder, or the RPK. So all I have left to do is the MarTeba, the assault shotgun, and the Skorpion.
Posted: Sat Oct 07, 2006 13:22
by Alter
So you're setting melee attacks to weapons which is not heavy as RPG(except grenades)?

Posted: Sat Oct 07, 2006 18:30
by wildweasel
It would be very unwieldy to be swinging an RPG-7 around (especially for someone like Miss Diaz). I would add one to the arc-welder, except there's not enough of the weapon sprite to make a convincing swinging animation. And it's just plain dangerous to be punching with a hand grenade.
Posted: Sun Oct 08, 2006 18:50
by Marty Kirra
you stole my character wahhh peanuts

!?!?!11
Heh, nice progress so far! Hope you write that biography soon

Posted: Sat Oct 21, 2006 22:13
by wildweasel
Diaz
http://armory.drdteam.org/wwmods/inprogress/ww-diaz.rar
Changes this version:
- Shell casings and dropped clips (borrowed code from zero prophet and xaser)
- Smoke effects
- bullet puffs (from the stranger but replaced the ricochet sounds and made the shotguns not make ricochet sounds)
- added melee attacks to the revolver and assault shotgun
- intentionally left off the melee attack for skorpion because it would be a headache to code
- fixed the smg37 clip making the wrong sound on pickup
- fixed a few other miscellaneous things
- should be mostly complete by now; if no glitches are found for a while i'll make an official release