Weasel's Mods
Moderator: wildweasel
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
"Agent Zero" was essentially just an alternative set of hands that I used to stray away from the tired old Doomguy gloves. He was never actually a character, in the sense that The Stranger and Agent Olivia Diaz were characters. And the only reason I picked Kyle Katarn's voice set was also because I wanted something different.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
- Marty Kirra
- Posts: 364
- Joined: Sat Jul 09, 2005 4:25
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
I've got the following projects in progress, officially:
- Mister Cola 2
- Ransom: The Stranger Part 2
- The hexen mod
- CHC: For Firepower and Profit
Since I've transferred control of the ARW project to Cleveland Rock, that's a serious load off. I admit that I have a lot of projects, but that keeps things from getting stale - I don't enjoy being bored of Doom.
- Mister Cola 2
- Ransom: The Stranger Part 2
- The hexen mod
- CHC: For Firepower and Profit
Since I've transferred control of the ARW project to Cleveland Rock, that's a serious load off. I admit that I have a lot of projects, but that keeps things from getting stale - I don't enjoy being bored of Doom.
- Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
- Contact:
I have tried Hexen mod sometime ago and I must say I'm really impressed by it. It feels as if folk (the characters) were sent back in time to clean up the Serpent riders. The weapons are very well balanced (at least for Agent Zero and Mecha-man) and it's pleasurable to play. Good work. Thus far that is.
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia
I like how you're doing your mods! (Many at once, so you don't get easily bored doing them)
The only thing that bugs me about WildWeasel's Hexen Mod would be AgentZero's shotgun
It just seems to me that the shells would be ejecting on the wrong side. Right-handed weapons would eject shells to the right, for safety reasons. Nobody else probably cares, but I just felt like pointing that little thing out.
The only thing that bugs me about WildWeasel's Hexen Mod would be AgentZero's shotgun

- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Visplane_Overflow
- Posts: 108
- Joined: Thu Jun 29, 2006 23:17
- Location: Canadia