Page 5 of 13
Posted: Sat Jul 01, 2006 0:55
by The HavoX
Chronoteeth wrote:Eh, this looks better, so thanks anyways.
That is one badass status bar.
Posted: Sun Jul 23, 2006 19:58
by Chronoteeth
TODAY WE RECEIVE THE GIFT OF KOOL-AID!

Posted: Mon Jul 24, 2006 1:21
by MasterOFDeath
*insert Dane Cook joke about the Kool-Aid man here*
Posted: Mon Jul 24, 2006 2:37
by Zeg-Vok
Ill take it that the big blue circle is a crosshair, and not an nearly finished exploding projectile . . . kool-aid?
Posted: Fri Jul 28, 2006 21:06
by Marty Kirra
Judging by the shot, it replaces the invulnerability.
Posted: Wed Sep 20, 2006 5:00
by Chronoteeth
Omg DMC mod alpha (gonna do like weaselemon :p) GA GA GA GA GASP! <:O
-All guns implemented, to say the least
+The actual melee weapons (once I get the grunts of dante and the melee [fists and blade] sounds from DMC I will begin working on this)
+help+ I have some bugs with the guns (mostly minor and only a few, mainly the spiral has the big bug with the rail. Could someone help me out on making these weapons better? [Expecially that blasted spiral problem, argh])
HURR
Posted: Wed Sep 20, 2006 8:03
by Chronoteeth
Semi pointless double post!
+Shotgun effectiveness improved, with better range (750 insted of 550. Still a close range thing though :/) and faster
+Fixed bug with Nightmare Y (gamma because of the limiting purple palette) and silent to monsters.
-Still blunkered about that blasted Spiral :/
Posted: Wed Sep 20, 2006 17:45
by Chronoteeth
OMG TRI POST
+Thanks to my ol chum TDA, spiral is fixied
+Better balance
OMG ANOTHA ALPHA
Posted: Wed Sep 20, 2006 19:38
by Chronoteeth
+Fixed a slight palette bug with Ivory.
-Unfortinately this is to be on hold until I accquire Dante grunts/pain sounds, pick up sounds, and fist/sword sounds. I really have nothin else :/
Posted: Wed Sep 27, 2006 9:18
by Chronoteeth
Posted: Thu Sep 28, 2006 14:19
by Marty Kirra
Wow, I must say, it's pretty good so far, even though (as the obvious title of the mod state), the graphics have been used and abused. Don't forget the evil 3d chaingun!
Posted: Thu Sep 28, 2006 18:37
by Chronoteeth
NO! If there's one thing that I have a standard in, the used and abused rescorces shoud at least look good damnit!
Posted: Thu Sep 28, 2006 21:23
by Chronoteeth
Posted: Sat Sep 30, 2006 5:14
by hitmanx
I quite like it chrono. Very good work. You took things that have been used timeless times agian. And made them seem new. Great job. But i think the breathing should be much quieter or a different sound all together. I love the RPG Awsome gun.
Keep up the good work.
Posted: Sat Sep 30, 2006 7:40
by Chronoteeth
Well the breathing does happen less frequently now. does that help?