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Posted: Tue Feb 28, 2006 12:12
by Graf Zahl
Yes, with 1.0.0 they won't (due to another bug.) Wait for the next version, due tomorrow.

Posted: Tue Feb 28, 2006 16:29
by Enjay
Here's an odd one. Not a huge problem, I suppose, but definitely odd. When I start 1.0.00 (with the new dll - not sure if it happened before) for a fraction of a second I see the TITLEPIC upside down before seeing it normally.

Posted: Tue Feb 28, 2006 17:14
by Graf Zahl
That's odd indeed. I don't get such an effect.

Posted: Tue Feb 28, 2006 18:19
by Enjay
It's fairly easy to see the first time you start, but once the game is cached, it's on screen so briefly it's really hard to spot.

Posted: Tue Feb 28, 2006 19:29
by Nash
I am experiencing what Enjay is describing too. For a split second, the title screen looks upside down.

With old DLL. Haven't tried the new DLL.

My video card is a GeForce 4 440MX 128MB.

Posted: Fri Mar 03, 2006 0:49
by Deathlike2
Graf Zahl wrote:No. I want to restructure the fog handling first so that I can better switch between different fog shaders.
Could you elaborate on that?

Posted: Fri Mar 03, 2006 1:01
by Graf Zahl
What's there to elaborate? I'd like the ability to do different fog modes (like true Doom fog, radial fog or something in between.)

Posted: Fri Mar 03, 2006 1:12
by Deathlike2
Never mind.

Posted: Fri Mar 03, 2006 23:52
by Nash
When will true Doom fog (software style) be implemented in GZDoom?

And I guess if the warp2 shaders don't work for my computer, true Doom fog wouldn't also? If that is the case, then...

Damn. :/

Posted: Sat Mar 04, 2006 0:09
by Graf Zahl
Nash wrote:When will true Doom fog (software style) be implemented in GZDoom?

I have no idea. This needs time and that's something I rarely have in sufficient amounts.
And I guess if the warp2 shaders don't work for my computer, true Doom fog wouldn't also? If that is the case, then...

Damn. :/

True Doom fog requires shaders. The formula cannot be properly emulated in GL without them.

Posted: Sat Mar 04, 2006 0:18
by Deathlike2
Hopefully the shader based fog will work on ATI cards properly...

Posted: Sat Mar 04, 2006 0:23
by Graf Zahl
Good question. I have already heard some horror stories concerning ATI and GLSL.

Posted: Sat Mar 04, 2006 1:42
by Nash
Boohoo for me. :/

I need to build a new gaming rig soon... wish I had more time to do so.

Posted: Sat Mar 04, 2006 2:56
by Shinjanji
I was wondering what was going on. My Radeon 9700 can run Quake 4's fragment programs, but ir apparently can't run the programs needed for the WARP shaders...

and older versions of GZDoom mentioned running GLSL in hardware mode, soo...


Wait, my bad. The shader fixes for 1.0.01 fixed the problem. Didn't realize that I hadn't updated, lol.