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Posted: Mon Aug 14, 2006 14:38
by jflkbob
:mrgreen: Glad to be a pal.
maybe he has low details
Only in most maps. :wink:

Posted: Mon Aug 14, 2006 16:28
by Alter
I made some fun change!

If you clear first level and you're going into second level without weapons only starter weapons because if you have super shotgun in second level it would be too easy to play!

Posted: Mon Aug 14, 2006 18:34
by Alter
Here's the screenshots from "Cave" map which uses nmn corporation texture pack 1 :)
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Posted: Mon Aug 14, 2006 18:51
by Paul
Pretty cool.

Posted: Tue Aug 15, 2006 7:01
by Alter
next screenshot from "Cave" project!
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And theme for this map was decided:Cave/outdoor/maybe also base i like this map :) maybe it's not uber-detailed but it's fun when playing in gzdoom with zdoomgl dynamics light definitions :) this brightens map to make it playable :) yeah paul it's pretty cool :D

Posted: Tue Aug 15, 2006 8:08
by Alter
I'm including doom2 light definitions because it's project for gzdoom of course i'm talkin about "Cave" here's the new screenshots fromt the small crate section
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It's cool :)

Posted: Wed Aug 16, 2006 11:52
by Alter
Cave progresses well :) and it's cool for me :)
Xenus 2 progresses little slower because cave is slowing it down but a little :)
Cave and xenus 2 are big projects for me :) especially xenus 2 :) glad to be mapper here :)

Posted: Wed Aug 16, 2006 11:54
by jflkbob
good thing it is progressing. i really want to se finished version!
oh, tone down on the smilies. :)

Posted: Thu Aug 17, 2006 6:42
by Alter
news on cave
I'm thinking about giving some other paths to make puzzles! because i started to think that cave goes very repetive so i'm adding other paths good that i know when is repetive :)

news on Xenus 2
Not much new stuff but it will be finished :)

Posted: Thu Aug 17, 2006 6:57
by Alter
I forgot to add that there will be earthquakes in cave which blocks your way back :)

Posted: Thu Aug 17, 2006 19:58
by Alter
I have sad news!
My net limit is over so i can't upload screens! but there's enough bandwidth to update journal and give some news :) paul don't worry i will be on skype from to time :) and the stupid thing that thanks to the limit i can't play counter-strike 1.5 now for half-month

Posted: Fri Aug 18, 2006 11:06
by Alter
Okay this time news about xenus 2!
To have more fun to choose there will be 3 episodes! (one map episodes)
MAP01 is E1:main computer server
MAP02 is E2:Waste treatment facility
and planned MAP03 is E3:Gate to hell (last episode)
Currently i'm working on episode 2 and it's gonna be less theme limited as episode 1! and episode 3 will be mix of base and hell :)

i forgot! paul if you have time then chat on me anytime on skype :)

Posted: Fri Aug 18, 2006 14:57
by Alter
another news about xenus 2!
I confirmed fact that Episode 2 will be longer and episode 1! and episode 2 also will be ended with some crazy boss battle (E1 boss battle was 12 demons 4 hellknights which guarded key in the core computer)

news about cave
nothing really new because today i'm working on xenus 2

someday on xenus 2 someday on cave :) and process itself repeats

Posted: Sat Aug 19, 2006 11:51
by Alter
Okay buddies i'm still holding up on community even with 56k!
here's the new screenshot from xenus 2
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Posted: Sat Aug 19, 2006 18:06
by Alter
an Xenus 2 update!
Episode 2 is longer! here's the actual layout and it will be bigger!
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i think xenus 2 is going my best wad for now :)