Weasel's Mods
Moderator: wildweasel
- wildweasel
- DRD Team Admin (Inactive)
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- Joined: Wed Jun 29, 2005 22:00
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Cold Hard Cash
Since I haven't recieved any help so far on my RTS dilemmas, I've been working on the weapons with little regard to weapon balance (as I said a few posts ago, the balance is dictated solely by how much money it costs to buy a gun - this is taken from the Hl1 mod Counter-Life).
* Revolver added, using Nmn's graphics.
* Added the FAMAS G1 assault rifle with a 25-round clip and Chaingun-like firing speed.
* Added the Action Doom assault rifle, with a 50-round clip and Strife Assault Gun-like firing speed.
Since I haven't recieved any help so far on my RTS dilemmas, I've been working on the weapons with little regard to weapon balance (as I said a few posts ago, the balance is dictated solely by how much money it costs to buy a gun - this is taken from the Hl1 mod Counter-Life).
* Revolver added, using Nmn's graphics.
* Added the FAMAS G1 assault rifle with a 25-round clip and Chaingun-like firing speed.
* Added the Action Doom assault rifle, with a 50-round clip and Strife Assault Gun-like firing speed.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
Some how, something tells me that you won't get much RTS help here. Try the edge forums, or possibly the realm.
There's also doomworld to try too.
There's also doomworld to try too.
- wildweasel
- DRD Team Admin (Inactive)
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- Joined: Wed Jun 29, 2005 22:00
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Thanks to Ajapted, I've got the problem under control.
Cold, Hard Cash
* The buying script has been implemented. Currently, the player can only buy Crowbars (actually, only one...), but the script is flexible. I await the next version of EDGE so I can make the script work for all levels without bloating the script file.
* I'm implementing sounds and new attacks now.
* New PNG title screen.
Cold, Hard Cash
* The buying script has been implemented. Currently, the player can only buy Crowbars (actually, only one...), but the script is flexible. I await the next version of EDGE so I can make the script work for all levels without bloating the script file.
* I'm implementing sounds and new attacks now.
* New PNG title screen.
- wildweasel
- DRD Team Admin (Inactive)
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- Snarboo
- Posts: 469
- Joined: Thu Jul 07, 2005 2:35
- Location: space station base of the UAC
Man, that's such an awesome idea for a mod, Weasel! I'm surprised nobody has thought of that before, but then again...anyway, I can't wait to see how this turns out! The idea you have for Cold, Hard Cash reminds me of a singeplayer mod/episode I have planned that would use RTS/DDF in similarly unique way, but only for the puzzles. It would be kind of like System Shock 2's hacking, in a way, but that's the only way I can describe it.
Last edited by Snarboo on Wed Sep 07, 2005 23:34, edited 1 time in total.
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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After having taken a one-day break from Cold Hard Cash to do other stuff, I came back in full force.
Cold, Hard Cash
* Um...I can't get the PNG title screen to work. So...never mind that.
* The Combo Attack is now COMPLETE! Damage is finalized, all sounds are in place!
* Fixed some bugs with the buying script.
* Added a pistol whip attack to the Glock pistol (just like the silenced P38).
* Magnum sounds are in.
* A test-run through maps 1 and 2 with only the combo attack dictates that it is fun, but still difficult.
Cold, Hard Cash
* Um...I can't get the PNG title screen to work. So...never mind that.
* The Combo Attack is now COMPLETE! Damage is finalized, all sounds are in place!
* Fixed some bugs with the buying script.
* Added a pistol whip attack to the Glock pistol (just like the silenced P38).
* Magnum sounds are in.
* A test-run through maps 1 and 2 with only the combo attack dictates that it is fun, but still difficult.
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
Cold, Hard Cash
* Added new sounds for the silenced P38.
* Pistol whip attacks are in and finalized. They work on the Glock, P38, and Magnum (thanks to some very clever sprite editing).
* Changed the reload on the P38 - it reloads a bit faster now, doesn't resort to just dropping the gun off screen, and just looks better in general.
* Added the reload and firing sounds for the FAMAS and the Other Assault Gun (I'll come up with a name for this thing in due time).
* Chronoteeth, how are your donations going?
* Added new sounds for the silenced P38.
* Pistol whip attacks are in and finalized. They work on the Glock, P38, and Magnum (thanks to some very clever sprite editing).
* Changed the reload on the P38 - it reloads a bit faster now, doesn't resort to just dropping the gun off screen, and just looks better in general.
* Added the reload and firing sounds for the FAMAS and the Other Assault Gun (I'll come up with a name for this thing in due time).
* Chronoteeth, how are your donations going?
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
- Contact:
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01
Gun done, it's a weak, cheap small shotgun. You can edit the hell out of it, I don't care. Make the gun and the ammo cheap though.
Credits go to me (coding), xenophon (graphics/sounds), and corey whittle (casing graphics/base of casing code), and you too.
Also, can you possibly show some screenies please?
Credits go to me (coding), xenophon (graphics/sounds), and corey whittle (casing graphics/base of casing code), and you too.

Also, can you possibly show some screenies please?

- Attachments
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- Weak_Shotgun.zip
- (125.88 KiB) Downloaded 174 times
- wildweasel
- DRD Team Admin (Inactive)
- Posts: 2132
- Joined: Wed Jun 29, 2005 22:00
- Location: the Admincave!
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Cold, Hard Cash
After taking about half-a-day's break to pursue my other interests (like making games that rely exclusively on sound), I got back to work on this one.
* Adjusted the firing animation for the Glock Pistol.
* Crowbar is 100% complete. Slow, but powerful.
* Added the Weak Shotgun. (Might tweak the reload so it's slow to start but only loads once - a strip-clip, like the Mauser Kar98)
* I only have the Plasma Gun, BFG, and Rocket Launcher to replace, and all of Doom's default weapons will have been obliterated. I do intend to make several more (so there's at least two weapons on each slot, but no more than three)
After taking about half-a-day's break to pursue my other interests (like making games that rely exclusively on sound), I got back to work on this one.
* Adjusted the firing animation for the Glock Pistol.
* Crowbar is 100% complete. Slow, but powerful.
* Added the Weak Shotgun. (Might tweak the reload so it's slow to start but only loads once - a strip-clip, like the Mauser Kar98)
* I only have the Plasma Gun, BFG, and Rocket Launcher to replace, and all of Doom's default weapons will have been obliterated. I do intend to make several more (so there's at least two weapons on each slot, but no more than three)
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01