Weasel's Mods

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Moderator: wildweasel

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wildweasel
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Post by wildweasel »

Cold Hard Cash

Since I haven't recieved any help so far on my RTS dilemmas, I've been working on the weapons with little regard to weapon balance (as I said a few posts ago, the balance is dictated solely by how much money it costs to buy a gun - this is taken from the Hl1 mod Counter-Life).

* Revolver added, using Nmn's graphics.
* Added the FAMAS G1 assault rifle with a 25-round clip and Chaingun-like firing speed.
* Added the Action Doom assault rifle, with a 50-round clip and Strife Assault Gun-like firing speed.
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Chronoteeth
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Post by Chronoteeth »

Some how, something tells me that you won't get much RTS help here. Try the edge forums, or possibly the realm.

There's also doomworld to try too.
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wildweasel
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Post by wildweasel »

Thanks to Ajapted, I've got the problem under control.

Cold, Hard Cash

* The buying script has been implemented. Currently, the player can only buy Crowbars (actually, only one...), but the script is flexible. I await the next version of EDGE so I can make the script work for all levels without bloating the script file.
* I'm implementing sounds and new attacks now.
* New PNG title screen.
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Post by Pika132 »

Serious Sam? Purchasing weapons? An explanation for Doomguy's unhuman qualities? In DooM? From the same man?!? Allow me to worship you.
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wildweasel
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Post by wildweasel »

Feel free to worship me. Please be sure to relegate such activities to the designated Worship Area, however, so as not to block the walkways. Thank you.
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Snarboo
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Post by Snarboo »

Man, that's such an awesome idea for a mod, Weasel! I'm surprised nobody has thought of that before, but then again...anyway, I can't wait to see how this turns out! The idea you have for Cold, Hard Cash reminds me of a singeplayer mod/episode I have planned that would use RTS/DDF in similarly unique way, but only for the puzzles. It would be kind of like System Shock 2's hacking, in a way, but that's the only way I can describe it.
Last edited by Snarboo on Wed Sep 07, 2005 23:34, edited 1 time in total.
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Chronoteeth
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Post by Chronoteeth »

I'm gonna make some sort of snubby shotgun for you WW. Custom raise AND custom lower frames (they'll be different), sparks, casings, smoke, and smooth transactions between firing and pump. :P
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wildweasel
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Post by wildweasel »

After having taken a one-day break from Cold Hard Cash to do other stuff, I came back in full force.

Cold, Hard Cash

* Um...I can't get the PNG title screen to work. So...never mind that.
* The Combo Attack is now COMPLETE! Damage is finalized, all sounds are in place!
* Fixed some bugs with the buying script.
* Added a pistol whip attack to the Glock pistol (just like the silenced P38).
* Magnum sounds are in.
* A test-run through maps 1 and 2 with only the combo attack dictates that it is fun, but still difficult.
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wildweasel
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Post by wildweasel »

Cold, Hard Cash

* Added new sounds for the silenced P38.
* Pistol whip attacks are in and finalized. They work on the Glock, P38, and Magnum (thanks to some very clever sprite editing).
* Changed the reload on the P38 - it reloads a bit faster now, doesn't resort to just dropping the gun off screen, and just looks better in general.
* Added the reload and firing sounds for the FAMAS and the Other Assault Gun (I'll come up with a name for this thing in due time).
* Chronoteeth, how are your donations going?
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Chronoteeth
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Post by Chronoteeth »

I'm thinkin i'm thinkin, sheesh I don't know what to make! I guess I can do that weak small shotgun, i'll see what I can whip up.
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wildweasel
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Post by wildweasel »

Cold, Hard Cash

* A preliminary version of the Incendiary Shotgun has been added. Its shots do not explode quite yet. It uses Snarboo's single-barreled Chasm shotgun and has custom reload frames that I made for it.
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Chronoteeth
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Post by Chronoteeth »

DAMNIT DAMNIT DAMN YOU WW!

I was going to use those graphics for the weak shotgun! Damnit damnit damnit! Ah well, i'll find something else.
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Chronoteeth
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Post by Chronoteeth »

Gun done, it's a weak, cheap small shotgun. You can edit the hell out of it, I don't care. Make the gun and the ammo cheap though.

Credits go to me (coding), xenophon (graphics/sounds), and corey whittle (casing graphics/base of casing code), and you too. :P

Also, can you possibly show some screenies please? :P
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Weak_Shotgun.zip
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wildweasel
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Post by wildweasel »

Cold, Hard Cash

After taking about half-a-day's break to pursue my other interests (like making games that rely exclusively on sound), I got back to work on this one.

* Adjusted the firing animation for the Glock Pistol.
* Crowbar is 100% complete. Slow, but powerful.
* Added the Weak Shotgun. (Might tweak the reload so it's slow to start but only loads once - a strip-clip, like the Mauser Kar98)
* I only have the Plasma Gun, BFG, and Rocket Launcher to replace, and all of Doom's default weapons will have been obliterated. I do intend to make several more (so there's at least two weapons on each slot, but no more than three)
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Chronoteeth
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Post by Chronoteeth »

Whats this? No thanks? :P

Also screenage plz. :P

Also, if ye want, I can do another gun for ya. :P
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