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Posted: Sat Jan 14, 2006 4:37
by Nash
BetaSword wrote:Darn, sucks that hudmessages can't be transparent... Hmm... Though if a .png had the transparency already in it, would it work, possibly? Or still no good?
Good news - works like a charm. :)

Posted: Sun Jan 15, 2006 1:21
by BetaSword
Awesome. I actually knew what I was doing for once :P Care to post a new version of the screenshot with the transparent hudmessage added in? Or is it not ready for that quite yet?

Posted: Tue Jan 31, 2006 4:29
by Shinjanji
@Torm: Whoa.

Though your screenshots should be 640x480 or smaller!

Posted: Tue Jan 31, 2006 9:50
by Graf Zahl
Thanks for pointing that out. As much as I like the shot it violates screenshot thread rules so I deleted it.

Posted: Tue Jan 31, 2006 10:05
by Tormentor667
No problem, I resized, reuploaded and reposted it ;)

Posted: Thu Feb 02, 2006 3:54
by Tormentor667
@Zap - Great, you are using my blood resources :)

Posted: Thu Feb 02, 2006 3:58
by Zap610
Indeed, it has the perfect textures for the theme I'm doing.

Posted: Thu Feb 02, 2006 4:51
by BetaSword
Hot diggity. Both Zap610 and Nash's screens have kinda given me motivation to try mapping again, in the similar Silent Hill/horror type style. Including the use of dynamic lights as the only light sources (makes for a wonderfully erie effect).

Posted: Thu Feb 02, 2006 11:56
by main_bit
very impressives new screenshots , tormentor :shock:
Can't way to play it :D

Posted: Thu Feb 02, 2006 14:31
by Tormentor667
Hehe, thx ;)

Posted: Thu Feb 02, 2006 21:52
by Nash
Zap, I imagine the FPS will drop quite a bit with all those dynamic lights visible simultaneously.

I've been really careful with dynamic light usage in my wad. As it is, the frame rate already drops noticably due to the noise effect on screen. :/

Torm - ... *drool* ...

Posted: Fri Feb 03, 2006 0:12
by Zap610
Works fine for me.

Posted: Sun Feb 05, 2006 14:00
by Tormentor667
@Beta - Nifty, conc. the weapon sprites: Ask NMN, Eriance or Scuba!

Posted: Mon Feb 06, 2006 3:01
by BetaSword
Yeah, probably a good idea. I just have to figure out the whole scaling thing, though... http://forum.zdoom.org/potato.php?p=202383

Posted: Tue Feb 14, 2006 10:42
by Graf Zahl
@Daemonic:

Please don't post any more screenshots that are so dark that it is almost impossible to see something. I'm already considering removing the 2 already there because they don't contribute anything of value.