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Screenshots from Doom 2 Evolved

Posted: Tue Dec 02, 2008 11:38
by Dave_B
Here's a couple of screenshots from my latest WAD, Doom 2: Evolved...[/img]

Posted: Fri Dec 05, 2008 20:00
by Alex-bomber_Man
Hmm.. looks nice, but as for me - it needs more details =)

Posted: Sat Dec 06, 2008 0:56
by Graf Zahl
Please use the discussion thread for discussion. Thank you!

Posted: Fri Jan 09, 2009 13:12
by DiViNiTY
I made a Video about The Ultimate Torment & Torture Doom 2 MOD.

http://www.youtube.com/watch?v=S8dRs-CdTII

DiViNiTY

Posted: Mon Jan 12, 2009 20:12
by Enjay
Strife tube guys (and variations) in model format - kind of. The tubes are models, the guys are still sprites. I like that combination (ie scenery models, humans sprites) when the enemies and player are not models.

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The sprites are set up in DECORATE to spawn a model tube around them when they first appear.

Posted: Sat Jan 17, 2009 16:01
by Alex-bomber_Man
Here are new screenshots from QDM:

DM01

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Rocket launcher alter fire mode - homing missile. But you have to get a target on your crosshair first:

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And ofcourse a rocket counter on the backscreen:

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DM02

blaster flashlite :) Useful on some of the maps:

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Teleport station effect:

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teleportation/spawn effect:

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DM03

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tomb of lava:

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nailgun in action:

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reloading shotgun:

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new-style blood effects:

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Posted: Sat Jan 24, 2009 23:46
by Alex-bomber_Man
new weapon.. Eltragun. some kind a hybrid of railgun and plazmagun :)

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ricocheted energy bolt:

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Posted: Tue Jan 27, 2009 14:35
by Alex-bomber_Man
Here you are a few new screenshots from qddm04: slime cathedral

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Posted: Sat Feb 07, 2009 19:11
by Enjay
Remember, the Force will be with you, always... Image

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Posted: Sat Feb 28, 2009 14:40
by Alex-bomber_Man
me against :) Here are some shots from map05: Outer Base

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Re: Screenshots

Posted: Sat Jun 27, 2009 0:21
by InsanityBringer
a day or 2 of thinking + 15 minutes to implement = fake dynamic light shadowcasting

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Granted, actual shadowcasting and directional light would be nice (and probably more possible with a light shader :P), but I don't expect it anytime soon.

Re: Screenshots

Posted: Sat Jun 27, 2009 11:08
by Guest
[edit by Enjay]
Post moved to screenshot discussion thread
http://forum.drdteam.org/viewtopic.php? ... 303#p37303
[/edit]

Re: Screenshots from Doom 2 Evolved

Posted: Thu Jul 02, 2009 6:36
by Guest
Post moved here: http://forum.drdteam.org/viewtopic.php? ... 343#p37343
Next person I see post in this thread without screenshots will be warned.
It should have been obvious from Enjay's move that you are not supposed to do that.

Re: Screenshots

Posted: Tue Dec 01, 2009 2:56
by Dave_B
Some developmental screenshots from a hub based WAD I'm working on at the moment:

Re: Screenshots

Posted: Mon Dec 21, 2009 5:35
by Janitor
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