Page 7 of 20

Posted: Thu Aug 31, 2006 10:30
by Alter
Okay xenus 2 episode 3 is splitted into levels now :) it's easier to make now here's the new screenshots from E3M1
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yeah more detail now :) and harder gameplay

Posted: Fri Sep 01, 2006 9:59
by Alter
two new screenshots from E3M1 it's just plain awesome

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Posted: Fri Sep 01, 2006 14:38
by Alter
3 screenshots from project "Black"
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Posted: Sun Sep 03, 2006 10:08
by Alter
Episode 3 level 1 goes on slowly but it's gonna finished i'm just working slow today

Posted: Wed Sep 06, 2006 12:14
by Alter
screenshot from updated xenus 2 episode 1
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Added newer version of the screenshot now computers have keyboard damn doombuilder is slowing down as seeing those details

Posted: Wed Sep 06, 2006 14:31
by Alter
Okay.... i revamped episode 1 to add alternate paths... finished this objective
I do not want to revamp episode 2 because layout is not created for alternate paths maybe later i will find a way... i've added some enjoyment room or something like that to episode 2

Posted: Wed Sep 06, 2006 15:49
by Paul
I cannot let you make the same mistakes I used to make Snake.

Too many people confuse detail with pleasing visuals *cough*. In my opinion a well designed level doesn't need details. What I see on the screenshot? Detail, ok, but the room is still ugly and I mean it. Square walls, bland ceiling, damn 128 height. Instead of adding those computers which only would make the player stuck you would slope the walls, add trim to them, make the ceiling sloped, add some ceiling bars. Be creative.

Summary:
Detail! = well design

Posted: Wed Sep 06, 2006 15:56
by Alter
It's not that easy paul..... i'll try to add some more elements then i'm done with very big levels

Posted: Wed Sep 06, 2006 15:59
by Phobus
@Ni-Mi-Ni: Yeah, that's certainly true. You know you've just detailed with no design when it actually makes mapping difficult...

Posted: Wed Sep 06, 2006 16:03
by Alter
Thanks guys.... i must think about adding new elements instead of copy&pasting same elements to make it detailed it was very big mistake thanks....

Posted: Fri Sep 08, 2006 17:20
by Alter
Okay buddies here's the breaking news about Cave!!!
There are custom weapons now!
Here's tha actual list of weapons
-Magnum (Done and runs smoothly)
-Shotgun or rifle whatever(yeah it's good but alt-fire is not done yet)
-Uzi (not done yet but planned)

Posted: Fri Sep 08, 2006 19:28
by Alter
Shotgun fully done and uzi is finished now with reloading! :)

Posted: Sat Sep 09, 2006 10:14
by Alter
Done laser launcher which is strong weapon and uses 10 cells it's good on one monster!

Posted: Tue Sep 12, 2006 9:20
by Alter
Okay! Here's the screenshot from E3M1 of xenus 2
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it's pretty cool but controlling 3d sloped floors sucks

Posted: Tue Sep 12, 2006 12:16
by BlazingPhoenix
alterworldruler wrote:it's pretty cool but controlling 3d sloped floors sucks
I know, they can be such a bitch sometimes. :(