Armory Resource WAD
Moderator: wildweasel
- BlazingPhoenix
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- MaxPower8905
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Here's a weapon I just made, the Black Widow sniper rifle. Primary fire is just a standard perfectly acurate shot, while the alt. fire is a powerful ripper projectile which uses 5 ammo and takes longer to fire.
http://www.mooload.com/new/file.php?fil ... _widow.zip
http://www.mooload.com/new/file.php?fil ... _widow.zip
- wildweasel
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I've labelled the Black Widow as "Needs Improvement" - while it looks and sounds quite good (the red scope lens is a nice touch), the weapon is overall too slow and weak to bother using. Primary fire takes three shots to kill a demon (which takes about three times as long as using the shotgun), and altfire takes just too long to charge for a shot that's barely half as powerful as a single rocket.
- MaxPower8905
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- wildweasel
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- MaxPower8905
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Ok, here's the fixed version.
http://www.mooload.com/new/file.php?fil ... widow2.zip
Things changed from the previous version:
-Made the primary fire more powerful
-Sped up some of the frames a bit
-Fixed the projectile ofset problem with the altfire
-Toned down the power of the altfires projectile, since that thing really did a number on large crowds of enemies
http://www.mooload.com/new/file.php?fil ... widow2.zip
Things changed from the previous version:
-Made the primary fire more powerful
-Sped up some of the frames a bit
-Fixed the projectile ofset problem with the altfire
-Toned down the power of the altfires projectile, since that thing really did a number on large crowds of enemies
- wildweasel
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- BlazingPhoenix
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I just did a new weapon! It's called the poison blade, normal fire is sword swing, and alt. fire makes it throw a poison cloud at the enemy.
- Attachments
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- poisonsword.zip
- The poison blade! power level 5
- (57.3 KiB) Downloaded 220 times
- wildweasel
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That really shouldn't be power level 5. Level 3 at most, even though it's a ripper projectile and can't hurt the player. Your sprites just aren't that great (direct Hexen rips - add to that, they're disembodied in places during the swing animation, and the idle animation is really jerky), there is no impact sound on enemies, and it's just not much fun to use. I'm torn between labelling it as "needs improvement" or just rejecting it outright.
- wildweasel
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- TheDarkArchon
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- Bouncy
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sounds fine by me.TheDarkArchon wrote:Bouncy: You might want to use DamageThing(1) several times instead of using a fake explosive to damage the player a la the method WildWeasel used in The Stranger for the Demon Arm, the reason being that the dummy explosive you used also affects armour where WW's method doesn't.