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Posted: Tue Sep 13, 2005 18:24
by Graf Zahl
NiGHTMARE wrote:Personally I'd give up on Legacy and Vavoom compatability, and concentrate on Eternity compatability instead :).
Vavoom map compatibility was trivial as it only required mapping the lights, slopes and 3D-floors to existing code. The light stuff was done by Timmie, the 3D-floor stuff cost me 2 hours and figuring out how the slopes have to be calculated cost me one hour. But that's as far as I go. The rest of the port is just too far away from the mainstream. But at least I can play the handful of Vavoom maps.

Legacy as we all know is a highly problematic piece of software. On far too many systems it doesn't run well or not at all and there are 2 excellent WADs made for it (Nimrod and High Tech Hell.) Offering the people who are having problems with Legacy (myself included) an option seemed to be a worthy goal.

Eternity on the other hand is a) still in development, b) doesn't offer any map content so far (if ever, considering that the only 2 'big' projects for it take an Eternity to complete (And if that wasn't such a cruel pun I might even laugh about it.)) Furthermore I really don't want to sabotage Quasar's and SoM's hard work on it by taking all their code and making their port useless. I think that would be very bad style and wouldn't help anybody. Besides, converting all the stuff they did to fit into ZDoom's framework could occupy me for a long time.

I will probably add the 3DMidtex stuff (which is really neat) once I figure out how to integrate it but that has to wait until after Randy releases 2.1.0.

BTW, static 3DMidtex textures already work. They were easy enough to support with a handful of code I wrote in less than 15 minutes.

Posted: Sun Sep 18, 2005 2:33
by jbb666999
how about Fatum
it means Doom in Latin

Posted: Sun Sep 18, 2005 12:02
by MAZter[iddqd]
DoomPower
ForceDoom
Dieoom
Neoom
ReDoom
GeDoom
Doom XP
Doom 128
NeZDoom
ZaeDoom

Posted: Sun Sep 18, 2005 16:53
by NecroMage
How about:
DoomCube
Doom3d (the wolfienstien route but this time its actually true)
zdoom3d

Posted: Sun Sep 18, 2005 17:27
by Soultaker
DooM-R short for DooM: Reborn.

Posted: Sun Sep 18, 2005 17:41
by Cutmanmike
I honestly think graf would be better off naming his own port in the end ;)

I tend to pick my names from something currently happening in real life. For example, I named one monster I made "Eyesore" due to the fact while I was making him, my eye was sore.

Posted: Sun Sep 18, 2005 17:54
by Graf Zahl
Enough.