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Posted: Thu Jul 13, 2006 11:54
by Tormentor667
BioHazard wrote:So nobody is excited that I'm working on a new ZDL? It's even cross-platform... :?
Actually not because I can't imagine that this is going to be even better than ZDL3 :)

Posted: Thu Jul 13, 2006 22:59
by solarsnowfall
That, and it's hard to work up excitement looking at a screenshot of code you don't understand. I'm with Enjay.

Posted: Thu Jul 13, 2006 23:20
by BioHazard
Well, it's more a screenshot of ZDL running natively in Linux.

Yeah I see what you mean, but people like me get excited when they see something like that. :)

Posted: Thu Jul 20, 2006 7:27
by Jive
I'm totally excited, and I'm waiting tremendously
Ok, seriously: you seem to be on the point to release it, right?
That's great to have good coders making stuff like this one!!!
Great job!
Personally, I use KDX (by King Elvis) since many years, but I think that your tool will have great success.

Suggestions:
- a box with all of the "extra arguments", so that we'll select the useful one(s)
- possibility to add a wad before or after the main pwad, so that its entries will recover or not the ones of the main pwad. Imagine a pwad full of sprites, but the main pwad has also some sprites. Maybe you don't want to bypass the sprites of the main pwad but only to add the ones missing? Or maybe you want to bypass those sprites. Here, we'll have the choice: if the addon is launched after the main pwad, all of its entries will recover the ones already loaded. If it's launched before, the main pwad will have its own entries recovering the other ones.

Posted: Thu Jul 20, 2006 8:07
by wildweasel
possibility to add a wad before or after the main pwad
Unfortunately this really isn't possible, given the way G/ZDoom loads wad files - it always opens the main IWAD first, and then any other wads in the order specified in the command line.

Posted: Thu Jul 20, 2006 9:48
by MartinHowe
wildweasel wrote:
possibility to add a wad before or after the main pwad
Unfortunately this really isn't possible, given the way G/ZDoom loads wad files - it always opens the main IWAD first, and then any other wads in the order specified in the command line.
What would happen if the iwad is explicitly loaded in the PWAD list as well as where it should be? I also seem to remember that AFADoomer created a dummy DOOM.WAD that has just enough resources to be recognised by ZDoom so that a custom IWAD can be loaded.

Code: Select all

zdoom -iwad myfakeiwad.wad -file mypwad.wad doom2.wad otherpwad.wad
zdoom -iwad myfakeiwad.wad -file mycustomiwad.wad mypwad.wad otherpwad.wad

Posted: Thu Jul 20, 2006 14:21
by BlazingPhoenix
Image A screenshot of an SRB2 level I'm working on.

Posted: Mon Jul 24, 2006 15:45
by Jimmy
\\o// Sonic! :D

Posted: Mon Jul 24, 2006 21:15
by Jimmy
Image
Screenie of Level 30 of G-Force, mega-wad in progress.

Posted: Thu Jul 27, 2006 16:33
by Jimmy
Is there going to be a new pic of the week or what? WW's screenie has been up there for like, three weeks. :?

Posted: Thu Jul 27, 2006 16:50
by BlazingPhoenix
Image The beginning of Fortress of Blood

Posted: Fri Jul 28, 2006 19:24
by Jimmy
Props for posting my pic Grubber. :D

I must add that the weapon in the shot is from a Duke Nukem addon. :P So it's not mine. The level is, tho. Er, that doesn't get me disqualified does it? :oops: Or whatever.

Posted: Sun Jul 30, 2006 1:29
by BlazingPhoenix
People rip stuff all the time, so it shouldn't matter, but you have to give credit to the original author of course, :P

Posted: Mon Jul 31, 2006 0:45
by Tormentor667
Silver Sonic wrote: The beginning of Fortress of Blood
Nice :) Quake resources?

Posted: Mon Jul 31, 2006 0:50
by BlazingPhoenix
Tormentor667 wrote:
Silver Sonic wrote: The beginning of Fortress of Blood
Nice :) Quake resources?
Yup! I like those textures alot, :)