Page 7 of 21
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Mon Feb 18, 2013 16:30
by Tiger
A new version of GZDoom Builder is now available @ revision 1710
Code: Select all
------------------------------------------------------------------------
r1710 | m-x-d | 2013-02-18 08:11:51 -0600 (Mon, 18 Feb 2013) | 1 line
We don't need to store "obj" folder here.
------------------------------------------------------------------------
r1709 | m-x-d | 2013-02-18 08:10:36 -0600 (Mon, 18 Feb 2013) | 2 lines
Updated to Doom Builder 2 r1707:
Nodes/subsectors/segs view mode plugin.
------------------------------------------------------------------------
r1708 | m-x-d | 2013-02-18 07:50:22 -0600 (Mon, 18 Feb 2013) | 6 lines
Paint selection now uses it's own action (Preferences -> Controls -> Classic modes -> Paint Selection).
Paint selection: hold Shift while dragging to toggle additive selection.
Paint selection: hold Ctrl while dragging to enable subtractive selection.
Rectangular selection can now be started even when a map element is highlighted.
Rectangular selection can now be used to deselect map elements. Select/deselect behavior is based on direction of mouse movement after selection is started. Select/deselect behavior can be changed in Preferences -> Editing -> "Rectangular selection behavior" drop down.
Rectangular selection mode in Sectors and Linedefs modes can now be toggled between "Select inside" and "Select touching".
------------------------------------------------------------------------
Additionally, a new version of Bootless Star (Beta 7.3) is also available
Code: Select all
Beta 7.3
==========================
--------------------------
18 February. 2013
----
* Uncommented out the NodesViewer in GZDoom Builder. Thus, it is now plausible to compile the entire project and including the nodesviewer.
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Sat Feb 23, 2013 20:00
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1714
Code: Select all
------------------------------------------------------------------------
r1714 | m-x-d | 2013-02-22 08:39:44 -0600 (Fri, 22 Feb 2013) | 1 line
Selection can now be synchronized between Classic and Visual modes (Preferences -> Editing -> "Synchronize selection between Visual and Classic modes"). When this option is disabled, you can hold Shift while going to/from Visual mode to take selection from current mode, and when it's enabled, you can hold Shift to ignore selection from current mode.
------------------------------------------------------------------------
r1713 | m-x-d | 2013-02-22 05:02:59 -0600 (Fri, 22 Feb 2013) | 3 lines
Added Builder Effects plugin.
Small bugfixes in ColorPicker and UDMFControls plugins.
Updated to Doom Builder r1712.
------------------------------------------------------------------------
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Mon Feb 25, 2013 0:29
by Tiger
A new version of Bootless Star is now available:
Code: Select all
Beta 7.4
==========================
--------------------------
24 February. 2013
----
* Applied an backport fix (from Beta 8 from Beta 8 still under-development) to the Hooking process. This fix merely caches ~dp0 at first output and does not use ~dp0 directly for checks. Without this fix, Bootless Star may never work properly when the user's Working Directory is in the file system as the program.
* Fixed DirParent variable again.... Beta 8 will have this variable easily customizable so this issue shouldn't come back anymore after that release.
* Nodes Viewer in the Doom Builder 2 project would never compile, but instead compile the Visplane project again.
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Mon Feb 25, 2013 18:10
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1718
Additionally a new SVN build of Doom Builder 2 is also available @ revision 1715
Code: Select all
------------------------------------------------------------------------
r1718 | m-x-d | 2013-02-25 08:02:38 -0600 (Mon, 25 Feb 2013) | 1 line
Fixed: Linedef/Sector/Thing edit forms were not closed when Enter key was pressed in ArgumentBox control and control's ComboBox DropDown style was ComboBoxStyle.Simple.
------------------------------------------------------------------------
r1717 | m-x-d | 2013-02-25 05:38:48 -0600 (Mon, 25 Feb 2013) | 1 line
Edit Linedef form: all action arguments should be set to 0 when there's no action or the action is unknown.
------------------------------------------------------------------------
r1716 | m-x-d | 2013-02-25 04:40:15 -0600 (Mon, 25 Feb 2013) | 2 lines
Texture Browser: fixed Tab key behavior (pressing Tab will jump to next similar texture).
Texture Browser: fixed focus management ("Enter texture name" text box is now focused by default).
------------------------------------------------------------------------
r1715 | codeimp | 2013-02-25 02:22:02 -0600 (Mon, 25 Feb 2013) | 1 line
@ Fixed project configurations so that everything is in the x86 configuration
------------------------------------------------------------------------
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Tue Feb 26, 2013 22:56
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1719
Code: Select all
------------------------------------------------------------------------
r1719 | m-x-d | 2013-02-26 03:53:20 -0600 (Tue, 26 Feb 2013) | 1 line
Small bugfixes in "Open Map" form and in UDMF auto align textures function.
------------------------------------------------------------------------
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Wed Feb 27, 2013 22:37
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1721
Code: Select all
------------------------------------------------------------------------
r1721 | m-x-d | 2013-02-27 08:54:57 -0600 (Wed, 27 Feb 2013) | 2 lines
Warnings indicator will now blink only if there are errors in current map.
Errors/Warnings list is now automatically cleared when a map is opened or a new map is created.
------------------------------------------------------------------------
r1720 | m-x-d | 2013-02-27 07:47:06 -0600 (Wed, 27 Feb 2013) | 1 line
Warnings indicator will now blink only if there are errors in current map.
------------------------------------------------------------------------
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Fri Mar 01, 2013 16:08
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1724
Code: Select all
------------------------------------------------------------------------
r1724 | m-x-d | 2013-03-01 05:57:49 -0600 (Fri, 01 Mar 2013) | 1 line
Maintenance Part II...
------------------------------------------------------------------------
r1723 | m-x-d | 2013-03-01 05:55:15 -0600 (Fri, 01 Mar 2013) | 1 line
Maintenance Part I...
------------------------------------------------------------------------
r1722 | m-x-d | 2013-03-01 05:53:21 -0600 (Fri, 01 Mar 2013) | 3 lines
Enhanced Tag support.
Added Tag Labels.
Added Tag Statistics form (Edit -> View Used Tags).
------------------------------------------------------------------------
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Mon Mar 04, 2013 19:13
by Tiger
A new SVN build of GZDoom Builder is now available @ revision: 1725
Code: Select all
------------------------------------------------------------------------
r1725 | m-x-d | 2013-03-04 05:40:41 -0600 (Mon, 04 Mar 2013) | 1 line
"Reset Texture Offsets" action was broken in Doom/Hexen map formats
------------------------------------------------------------------------
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Mon Mar 11, 2013 22:19
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1726
Code: Select all
------------------------------------------------------------------------
r1726 | m-x-d | 2013-03-11 06:08:44 -0500 (Mon, 11 Mar 2013) | 3 lines
Selected sectors (or the whole map) can now be exported to Wavefront obj (File -> Export to .obj).
MD3 models: relative skin paths for skins defined as material names are now supported.
Models: uppercase model and skin extensions were not supported.
------------------------------------------------------------------------
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Thu Mar 14, 2013 1:27
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1727
Code: Select all
------------------------------------------------------------------------
r1727 | m-x-d | 2013-03-13 07:51:11 -0500 (Wed, 13 Mar 2013) | 1 line
Linedef color presets: flags, which should be disabled, can now be specified.
------------------------------------------------------------------------
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Fri Mar 15, 2013 20:24
by Tiger
A new SVN build of GZDoom Builder is now available @ revision: 1729
Code: Select all
------------------------------------------------------------------------
r1729 | m-x-d | 2013-03-14 10:23:38 -0500 (Thu, 14 Mar 2013) | 1 line
Align thing to wall: fixed some bugs and refactored.
------------------------------------------------------------------------
r1728 | m-x-d | 2013-03-14 05:51:55 -0500 (Thu, 14 Mar 2013) | 1 line
Added "Align thing to wall" action (available in Things mode).
------------------------------------------------------------------------
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Mon Mar 18, 2013 23:43
by Tiger
A new SVN build of GZDoom Builder is now available @ revision 1730
Code: Select all
------------------------------------------------------------------------
r1730 | m-x-d | 2013-03-18 08:29:46 -0500 (Mon, 18 Mar 2013) | 3 lines
Align thing to wall action now works in Visual mode.
Things with model can now be aligned to linedefs while dragged (this works only when exactly one thing is selected, it has a model and "Snap" key (Ctrl by default) is pressed).
Draw Ellipse mode now stores number of points.
------------------------------------------------------------------------
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Thu Mar 21, 2013 12:44
by MaxED
Hi. I've moved GZDB source to the new SVN, so:
1. The new SVN checkout adress is
http://svn.code.sf.net/p/doombuilder/co ... oomBuilder.
2. Revision numbering is kinda screwed (currently the laterst revision on new SVN is r1656).
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Thu Mar 21, 2013 20:06
by Tiger
Thank you for the notice, due to some technical issue:
Code: Select all
G:\>svn relocate http://svn.code.sf.net/p/doombuilder/code/ H:\doombuilder
svn: E195009: The repository at 'http://svn.code.sf.net/p/doombuilder/code' has uuid 'e0d998f2-2e9b-42fe-843d-47128df60a06', but the WC has 'd58529a0-ce32-0410-a3b3-8456f8c8e60d'
I wont be able to expeditiously relocate my working copy, I'll play around with this later. Additionally, I do have a few concerns. Has the SVN history been erased since r1656? It would be a pain to investigate where a bug was introduced and back-tracking purposes. And will the SVN revision ID's be restored? It would seem rather confusing to see a Revision build of r1657 when the previous was r1730.
Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64
Posted: Thu Mar 21, 2013 22:40
by Gez
I haven't found if it's possible to have an online web log of the commits for the new address (you know, like with websvn, svnview, or even a custom thing like what Randy has set up on zdoom.org for the changelog), so I haven't checked.
But it's possible that the ~90 revisions missing come from branches that haven't been imported to the new repository yet?