Page 7 of 7

Re: GZDoom 2.2.0 released

Posted: Fri Oct 14, 2016 15:39
by Enjay
I really like the new look and functionality. The only thing I'm having difficulty with is spotting new posts. The difference between cyan for a new post and pale blue for an already-read one is quite subtle, especially when they are surrounded by lots of other blue lines and formatting. I haven't really checked alternative schemes yet though. Maybe I'll just have to get used to things. :)

Re: GZDoom 2.2.0 released

Posted: Fri Oct 14, 2016 16:25
by Graf Zahl
You are not the only one who doesn't like those similar colors. One should really be changed.

Re: GZDoom 2.2.0 released

Posted: Fri Oct 14, 2016 17:10
by Rachael
Been meaning to do that, sorry. I'll get right on it.

EDIT: Done. You'll have to clear your cache to see the changes.

Re: GZDoom 2.2.0 released

Posted: Fri Oct 14, 2016 19:50
by Rachael
Please clear your cache again, I made the icons red this time.
drdchange.png
drdchange.png (796.35 KiB) Viewed 8309 times

Re: GZDoom 2.2.0 released

Posted: Fri Oct 14, 2016 20:09
by Graf Zahl
Yellow would be better, but now it's visible at least.

Re: GZDoom 2.2.0 released

Posted: Fri Oct 14, 2016 20:22
by Rachael
Yellow was too close in hue and luminosity to the desaturated Cyan color that was in place. It may have been more visible than before, at least, but when tested, red was just better. Luckily, red is on the opposite end of the color wheel so it doesn't look terrible. It really stands out.

Re: GZDoom 2.2.0 released

Posted: Fri Oct 14, 2016 22:01
by Enjay
Well it's certainly obvious now. :shock:

Thanks for doing that.

Re: GZDoom 2.2.0 released

Posted: Fri Oct 14, 2016 22:03
by Rachael
I've been meaning to do that for a while. You're welcome.

Re: GZDoom 2.2.0 released

Posted: Tue Nov 01, 2016 17:06
by renkoha
hi everyone i recently updated gzdoom to 2.2.0 i wasn't able to run it at first but thanks to eruanna wtfi.exe file i was able to use it, however i had some issues while playing bd+pb+pbo those issues are

1)all crosshairs above numbre 7 are displyed with a opaque color rectangle where crosshair is supposed to be, you can see the crosshair but your vision gets blocked

2)when using an addon called fog effects made by saegiru on moddb.com some surfaces get totally black when you aim at them and other random events, i already contact him but haven't got an answer so far

3)when taking a carnage sphere, special pbo extra powerup screen gets totally black until sphere effect is over

about my hardware specs

procesor 1st gen i5 560m
graphics: integrated intel hd graphics
ram: 6gb
open gl version: 2.1
if you need a more detailed report let me know and i'll upload it when i'm home, thanks for your time and help

Re: GZDoom 2.2.0 released

Posted: Tue Nov 01, 2016 17:58
by Rachael
renkoha wrote:eruanna wtfi.exe file
I would just like to state that I will not and cannot take credit for this file. It was made by _mental_.

Re: GZDoom 2.2.0 released

Posted: Wed Nov 02, 2016 5:15
by renkoha
oh didn't know that, thanks for clarify it, anyway thanks for the felp received, so any advise for the bugs i have?

Re: GZDoom 2.2.0 released

Posted: Fri Nov 04, 2016 16:38
by ibm5155
I hope my 1000 bug reports made this guy more stable for everyone :lol: