MAP34: Update & Issues
Posted: Tue May 26, 2020 16:28
A. UPDATE:
1. MAP34 is the eleventh map of the "expansion pack", and the second in the "Deimos" episode. It uses Half-Life enemies and textures but DooM weapons. Also, the maps in this episode use GZDooM features very sparingly.
2. This map is based very loosely on Map E2M2 of Deimos: Slight Return. The progression has been radically altered. (And, of course, it has been completely re-textured.)
3. Mapping = 100% complete
4. Gameplay = 0% complete
B. ISSUES:
1. As explained in this thread, there is not yet functionality to see how much DooM weapon ammo is being carried
1. MAP34 is the eleventh map of the "expansion pack", and the second in the "Deimos" episode. It uses Half-Life enemies and textures but DooM weapons. Also, the maps in this episode use GZDooM features very sparingly.
2. This map is based very loosely on Map E2M2 of Deimos: Slight Return. The progression has been radically altered. (And, of course, it has been completely re-textured.)
3. Mapping = 100% complete
4. Gameplay = 0% complete
B. ISSUES:
1. As explained in this thread, there is not yet functionality to see how much DooM weapon ammo is being carried