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The Battle for Mars

Posted: Wed Jan 04, 2006 1:02
by justin023
I'm very close to having a demo worth releasing. Most of the architecture is in place. There are still a few minor adjustments to be made to the maps and scripts. Monsters, pickups, and decorations need to be added in a lot of places. The two existing maps from the last demo have been significantly redone and upgraded for gzdoom. There is also three new playable maps and a completely new intro.

Posted: Wed Jan 04, 2006 23:14
by NeoWorm
Isnt Battle for Mars name of DooM RTS?

Posted: Wed Jan 04, 2006 23:28
by Paul
I've been watching this mod for quite some time now and I gotta say it's looking MIGHTY. I'm looking forward :)

Posted: Wed Jan 11, 2006 23:46
by justin023
I am going to replace the textures from the jdoom hi-rez pack with my own hi-rez textures. Its gonna be longer

Posted: Thu Jan 12, 2006 2:49
by Sir_Alien
\0/ I've been looking forward to this one.

Posted: Thu Jan 12, 2006 6:11
by jallamann
That glove is so god damn ugly :puke:
So no more Doom 64 sprites?

Posted: Sun Jan 22, 2006 21:23
by justin023
After over a year, It's finally here.

1. Unzip TBFM.rar
2. Use the included version of gzdoom (or build your own with the included source) and the .dll files
3. Read the files in the docs folder of TBFM.zip for the credits
4. Load the whole TBFM.zip

Note: This is a 5 map demo, which is why the "you have completed the demo" screen comes up after map05 even though there is a map06

Mirror #1
http://www.ihud.com/file.php?file=22010 ... 5/TBFM.rar

Mirror #2
http://rapidshare.de/files/11597339/TBFM.rar.html


Edit: A bug was discovered in map02 which makes fininshing impossible. There is no way to lower this lift, so for the time being, the area must be no clipped through.

Posted: Mon Jan 23, 2006 5:40
by Nash
Before you release a fixed version, please consider the issues raised in http://forum.drdteam.org/viewtopic.php?p=8459#8459 thanks

Posted: Mon Jan 23, 2006 13:47
by Enjay
justin023 wrote:A bug was discovered in map02 which makes fininshing impossible.
Well, that would explain quite a bit. I think it was about that point I gave up and switched on god mode and no clipping so at least I could see what the rest of the mod had to offer.

Posted: Mon Jan 23, 2006 18:09
by justin023
Nash wrote:Before you release a fixed version, please consider the issues raised in http://forum.drdteam.org/viewtopic.php?p=8459#8459 thanks
There are some good points there. There are a few things I needed to do but was just too lazy, such as changing some enemies, modifying a few areas, adjusting a few cutscenes, more thorough testing, another weapon in the beginning of map01, etc.

Posted: Wed Mar 01, 2006 21:30
by Alter
When you will release fixed demo of The battle for mars?

Posted: Wed Mar 01, 2006 21:37
by Enjay

Posted: Sun Mar 05, 2006 6:13
by justin023
This project urks me so much I want to jump out a window. :x

I might do more work on it though. I will only do some needed minor changes to the existing levels. Any more work will mostly be new levels. I really don't like any of those existing maps. Heres what I'm thinking about what needs to be done to the existing maps:
  • Change a lot of hitscan enemies to projectile enemies
  • Finish the scenery, more detail (a lot of it was unfinished). Some things removed, some replaced, some added
  • Additional weapons in the beginning of the game
  • Add the existing levels to their own episode so that the new levels can be played immediately
  • Remove unofficial build stuff
  • Replace turret guns with something effective
zWad has priority right now though. So if this stuff gets done, it might be a while

Posted: Sun Mar 05, 2006 9:59
by Alter
If you want make episodes then make big fun badasses! and redetail the existing levels but only after Zwad

Posted: Sun Mar 05, 2006 22:34
by justin023
Here is a couple pics of random ideas for episode 2. The idea for episode 2 is to be an all out battle. I have a lot of ideas.